skids
- 18 Aug 2003 11:44
Anyone know if this stock is going to rocket?
moneyman
- 11 Jan 2004 22:16
- 108 of 195
Two excellent posts from iii. Thanks to Just woke up and Ride Dalce;
http://www.cesweb.org/attendees/conferences/keynotes.asp
Day 2 Keynote Address
9 a.m. Friday, January 9, 2004, Las Vegas Hilton Theater
Gary Forsee [READ TRANSCRIPT]
Chairman and CEO, Sprint Corp.
Just one paragraph on Mobile gaming
You know, so far we' ve seen how useful innovation can educate and enlighten, but it can also
entertain. At Sprint, we' vet given customers access to wireless games and a community of
wireless gamers, if you will. That means more than 200 game choices from 18 game publishers.
Starting this month, we take wireless games to the next level by creating the Game Lobby, a
space where the mobile community of gamers can meet and compete. Eventually, Sprint gamers
will be able to earn frequent -gamer points and prizes for best scores. Starting in the second
quarter, we will introduce games in 3D with the launch of the next evolution of Java for wireless.
There is a very good chance that these will be our games.
From the EGM Bookmaker made the following observation....
"SPS got a fabulous reception from Sprint and have told Qualcomm they are their preferred vendor."
Roll on Q2.
moneyman
- 12 Jan 2004 10:00
- 109 of 195
Moving up again today.
moneyman
- 12 Jan 2004 18:48
- 110 of 195
http://www.ateonline.co.uk/library14/nmanov.pdf
moneyman
- 13 Jan 2004 08:58
- 111 of 195
Possible excellent news
http://www.money.telegraph.co.uk/money/main.jhtml?xml=/money/2004/01/13/cxmkrep13.xml&menuId=243&sSheet=/money/2004/01/13/ixfrontmarkets.html
ehall
- 13 Jan 2004 22:14
- 112 of 195
Does anyone know what the link with Intel is? Obviously the dream solution, for Superscape shareholders that is, would be to have the Swerve client installed on the Pentium chip, now that would be a dream! Anyone care to clarify?
xmortal
- 14 Jan 2004 16:44
- 113 of 195
up at 6.85% bid/offer at 38-40. Roll on 50!!
Happy1
- 14 Jan 2004 23:54
- 114 of 195
ehall Intel have achip speciffically designed for mobile applications and this looks like it will be swerve based.
Legins
- 15 Jan 2004 09:01
- 115 of 195
Superscape have been working on a joint venture with Intel when Swerve 3D technology was more PC & Internet browser based and the following announcements were given out:-
Superscape PLC
7 April 2000
SUPERSCAPE PLC AND INTEL CORPORATION
FORM NEW VENTURE
Superscape plc and Intel Corporation have formed a US
based corporation whose aim will be to explore and
develop Internet-based business opportunities.
Please Contact:
Nicola Cronk Buchanan Communications 020 7466 5000
Superscape PLC
29 May 2001
FOR IMMEDIATE RELEASE 29 May 2001
and
SUPERSCAPE/INTEL JOINT INVESTMENT
ANNOUNCES MAJOR INTERACTIVE GAMING INITIATIVE
WITH CNET NETWORKS INC
Hook, Hampshire: Tuesday 29 May 2001 mediadome, Inc, the company formed with
investments from Superscape plc and Intel Corporation has announced the launch
of its browser-enabling technology for the interactive gaming industry. The
first customer for this new solution, is CNET Networks, Inc, the global source
of information and commerce services for the technology industry. mediadome's
new media rich customer-branded 'super browser' for PC and video game
enthusiasts will be available, immediately, for download from CNET's popular
GameSpot.
I'm not sure if Superscape and Intel are still involved with joint ventures but I seem to remember a Shares Mag or IC article around the same time saying Intel is/was a major shareholder in Superscape.
realcooltrader
- 15 Jan 2004 13:10
- 116 of 195
From memory the Mediadome venture died a death as a result of the tech bubble bursting, and I'm pretty sure Intel is not an SPS shareholder.
But clearly relationships were good at the time and the goodwill is probably still there. Certainly would be a dream come true if the Intel mobile chip was Swerved-Up.
aevansdj
- 15 Jan 2004 13:29
- 117 of 195
I hope the Intel mobile chip does become reality.Does anybody have any news on what is happening in Tokyo at the 3G Mobile World Forum
Happy1
- 16 Jan 2004 09:59
- 118 of 195
With full credit to Graham Evetts on III.
News from a Superscape Partner Taito.
Jan 16, 2004 16:45 (JST)
Taito Offers Game Content for Vodafone live! Service
Tokyo (JCNN) - The leading Japanese toy maker Taito (TSE: 9646) launched January 14 a series of new java-enabled game titles for Vodafone live!-enabled cellphones.
The new titles include a 3D flight simulation, mah-jongg, as well as train simulation and action puzzle games.
The price of the games is 200-500 yen ($1.89-4.72) per download.
Visit Taito Corporation at www.taito.co.jp
By Aki Tsukioka, JCNN
Happy1
- 16 Jan 2004 21:28
- 119 of 195
Recruiter - 16 Jan'04 - 09:36 - 561 of 628
yep I do too, that is why, when I got this answer from Superscape I got shivers down my spine....
Hi there
Thanks for your queries regarding Superscape/BREW.
The Street Hoops game will be available on BREW but we are waiting for the appropriate handsets (6100 series) to be deployed. The new target for these handsets has been moved to April 2004.
Hope this is helpful.
Best wishes, Maggie Templeman
Director, Corporate Communications, Superscape Group plc
Who makes the 61XX series ?NOKIA !!
Happy1
- 18 Jan 2004 18:37
- 120 of 195
Mobile data to fuel operator growth
By electricnews.net
Posted: 17/01/2004 at 07:01 GMT
Get The Reg wherever you are, with The Mobile Register
The market for mobile services such as messaging and games will reach $126 billion by 2008, according to a new report.
The study, Mobile Content and Applications 2003, by London-based consultancy ARC Group, predicts that mobile services will account for 20 per cent of total mobile operator revenues by 2008. According to ARC, this represents a solid growth trend for the mobile services market over the next five years, with revenues more than doubling from their 2003 level.
The study found that while voice revenues are forecast to grow at a slower pace, the total mobile market will continue to expand, as usage of services such as messaging, games and music start to penetrate the mass market.
"We see the mobile services market developing from the early adopters and the youth sector to include the wider consumer mass market, as well as business users," said Richard Jesty, senior consultant at ARC and lead author of the report. "This will mean an increase in total revenues for operators, as these new mobile services will offset the likely shift from voice calls to messaging."
Spurred on by the popularity of ringtone and image downloads, entertainment will be the second largest revenue generator, accounting for just over a fifth of total revenues in 2008, as mobile video applications and mobile games start to reach mass-market penetration, according to ARC.
Although consumer services are leading the way, the study also forecasts strong growth for the business sector of the mobile services market, predicting high usage levels and a growing awareness of the value of adding mobility to front office applications. These factors will help to put office applications aimed at the mobile business user in third place after messaging and entertainment by 2008, ARC says.
Operators will need to create new channels to market, by partnering with systems integrators and consultants in the business sector for example, or developing new self-service retail formats such as multimedia kiosks to reach the mass market consumer, according to ARC. This trend towards a greater reliance on partnering will also mean that new business and revenue models will need to evolve in response to the requirement of a more complex market place.
Mobile revenue models are still at an early stage of development, and a number of alternative models are competing for acceptance. Currently, the most favoured models are either purely per event-based or are combinations of subscription charge and event-based charging structures, ARC found.
As the market develops, there will be more opportunities to offer value-based charging and this in turn will call for more sophisticated billing systems which can offer active rating facilities, and share revenues with third parties, it concludes.
Happy1
- 18 Jan 2004 22:58
- 121 of 195
http://www.gdconf.com/conference/gdcmobile.htm
Happy1
- 18 Jan 2004 23:27
- 122 of 195
Looking at the longer term view we could see a breakout if this Tech bull run continues
Recruiterrr
- 19 Jan 2004 10:10
- 123 of 195
have you guys not seen the news yet...
Confirmation of deal with Intel, to load all Swerve based products into Intel chips from Now...HUGE DEAL>...
Superscape Group PLC said that it is working with Intel Corp
to use its interactive 3-D graphics technology for wireless handsets and PDAs.
The company's 'Swerve' technology would incorporate Intel's Xscale
technology.
"Our collaboration with Intel will include optimising Swerve for all Intel
wireless platforms both current and future," said Superscape CEO Kevin Roberts.
Swerve, comprising Swerve Client, Swerve Studio and other applications,
enables the creation and delivery of console quality 3D applications, including
games, on mobile handsets, the company said
Legins
- 19 Jan 2004 11:04
- 124 of 195
Recruiterrr,
Where did you find this news announcement. Haven't seen an RNS of this yet but once this is more widely noticed IMHO the share price will rocket.
Legins
- 19 Jan 2004 12:07
- 125 of 195
We all know how big this is for Swerve now. All the hardwork SPS has put into is now begining to pay off big time.
Hook, Hampshire, UK, January 19 /PRNewswire/ -- Superscape Group plc (LSE:
SPS) announces today that it is working with
Intel Corporation to optimise Superscape's Swerve Mobile 3D Graphics API
compliant interactive 3D technology for mobile devices for wireless handsets
and PDAs incorporating Intel(r) Personal Internet Client Architecture
(Intel(r) PCA) processors with Intel XScale(r) and Intel(r) Wireless MMX(tm)
technologies.
Commenting, Kevin Roberts, CEO Superscape Group plc said: "Intel has a
detailed roadmap for the development of its wireless-related technologies.
Our collaboration with Intel will include optimising Swerve for all Intel
wireless platforms both current and future. We will be working with Intel to
take advantage of the high-powered graphics capabilities of Intel's
architecture for the delivery of Swerve-based 3D content."
Swerve, comprising Swerve Client, Swerve Studio and a comprehensive
portfolio of applications, enables the creation and delivery of console
quality 3D applications, including games, on mobile handsets.
"We are delighted to be working with Superscape whose Swerve technology
is based on the internationally-recognised Java Mobile 3D Graphics API (JSR
184) standard for delivering 3D on mobile devices," said Gary Forni, Director
of Independent Software Vendor Enabling for Intel's Wireless Computing and
Communications Group. "We believe that the combination of Intel(r) PCA
processors and Superscape's Swerve is a powerful combination for the delivery
of high quality rich media content on mobile devices."
Kevin Roberts added: "Swerve is very much an enabling technology: the
collaboration with Intel is further evidence of our commitment to ensuring
that Swerve is compatible with all the leading mobile platforms, thus
providing our customers with the greatest possible level of choice."
About Superscape
Superscape specialises in 3D technology for Java (JSR 184) and
native wireless environments. Swerve is a complete solution comprising a
software-only 3D engine, a powerful development tool (integrated into 3ds
maxTM) and a catalogue of 3D games available for licensing.
Superscape is quoted on the London Stock Exchange and has corporate
offices in Hook, Hampshire (UK) and San Clemente, California (USA).
For further information, please contact: Maggie Templeman, Director, Corporate
Communications, Superscape Group plc, Telephone: +44 (0)1256 745769, Email:
mtempleman@superscape.com
ehall
- 23 Jan 2004 08:15
- 126 of 195
With reference to todays sell recommendation in the Investors chronicle. Just a note of warning, this magazine also said to buy Finsbury Foods last month, their research is very often weak and the article on superscape is a prime example. The facts are that games based on Swerve where the client is embedded on the chip will run significantly faster than any other games, so that removes the competition from 3 of the worlds 5 biggest manufacturers. Other companies may want to enter the market but this is already a barrier to entry. DEvelopment of games is open, superscape never wanted a monopoly on development and it never will have but look at the deals signed already (why use Java?)! Also note the other recommendations on the same day, it is funny how investors chronicle completely contradicts itself recommending and selling companies that have never made a profit within 2 pages!
skids
- 23 Jan 2004 08:51
- 127 of 195
agreed ehall, superscape will succeed, they have the patents and the support of the industry. Anyone thinking of selling should seriously research the facts - this one will be worth double by year end/Q1 2005.