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Superscape linked to Sony? (SPS)     

skids - 18 Aug 2003 11:44

Anyone know if this stock is going to rocket?

LINZIMASON - 03 Nov 2003 16:50 - 43 of 195

Thanks GF. I need this, I can tell you!

goldfinger - 03 Nov 2003 21:22 - 44 of 195

Lets see how it goes in the morning but remember this could just be the beginning of a lot of news flow.

GF.

goldfinger - 04 Nov 2003 02:09 - 45 of 195

Ditto, as I feel this could move up in the morning on the back of late news yesterday.

GF.

lives in hope - 04 Nov 2003 08:33 - 46 of 195

lives in hope - 04 Nov 2003 08:36 - 47 of 195

JSR 184 has been ratified,the news should be out some time this week 13 votes for and two abstentions.
KA CHINGGGGGGGGGGGGGGG

rgds
LIH

goldfinger - 04 Nov 2003 10:34 - 48 of 195

Slightly up this morning but not much action on the markets. Think it will stay like this until we get confirmation on base rates.

gf.

skids - 04 Nov 2003 11:35 - 49 of 195

think your right GF

laurencecope - 04 Nov 2003 12:54 - 50 of 195

Heres the confirmation

4th November 2003





SUPERSCAPE GROUP PLC


SUPERSCAPE FIRST TO MARKET FOLLOWING RATIFICATION OF NEW JAVA STANDARD FOR 3D ON MOBILE PHONES





Superscape Group plc (LSE: SPS) announces that following the official ratification today by the Java Standards Community of JSR 184 to be known as the Mobile 3D Graphics API the companys Swerve technology is the worlds first commercially available implementation of this standard for delivering rich media 3D on mobile devices.



The new award winning Mobile 3D Graphics API standard is the result of more than a years development work by a highly experienced Expert Group of the Java community. Superscape was a founder member of this Group, which also included Nokia, Vodafone, Siemens, ARM, Sony Ericcson and Motorola. Having been intimately involved in every aspect of the development of this new global standard, Superscape has been ideally placed to develop a standards-compliant 3D engine, authoring tools and associated content branded as Swerve.



Superscapes Swerve software has been developed in close collaboration with ARM. Swerve Client (the engine) has been optimised to run on a single ARM 9 (or above) processor and can also use any available hardware acceleration on the handset using OpenGL ES. It provides an elegant and cost-effective means of delivering console quality, high performance 3D applications, including games, on mass-market mobile phones. Swerve Studio (the authoring tool) is a fully compliant development environment for creating console quality interactive 3D applications for wireless devices. It is based on the industry-standard design software, 3D Studio Max.



Recent agreements with Siemens, Samsung and Motorola, as well as a number of major content and brand organisations, including Sony, have provided strong endorsement of the leading position of Superscapes Swerve technology in the global mobile marketplace.



Kevin Roberts, CEO, Superscape Group plc said: The final ratification of this standard represents a significant milestone for Superscape and the culmination of many months of highly focused development work together with other key players in the Java community. The new standard to which our Swerve technology has been designed to be fully compliant will enable the over the air (OTA) delivery of console quality Java games, a sector that is predicted to account for 88.3 per cent of total mobile game sales of just below $7 billion in Europe in 2006.





About Superscape



Superscape specialises in 3D technology for Java (JSR 184) and native wireless environments. Swerve is a complete solution comprising a software-only 3D engine, a powerful development tool (integrated into 3ds maxTM) and a catalogue of 3D games available for licensing.



Superscape is quoted on the London Stock Exchange and has corporate offices in Hook, Hampshire (UK) and San Clemente, California (USA).





For further information, please contact:



Superscape Group plc

Maggie Templeman

Director, Corporate Communications

Telephone: +44 01256 745769

Email: mtempleman@superscape.com





Hudson Sandler Limited
Andrew Hayes / Jessica Rouleau

Tel: 020 7796 4133

END

skids - 11 Nov 2003 15:32 - 51 of 195

a 150'000 buy trade has just gone through as Type X, can anyone tell me where I can get info on the different trade types pls?

martincoops - 11 Nov 2003 15:44 - 52 of 195

Hi Skids

If you go to Help at the top of the page and then click on Trades you will find all the info you need at the bottom.

Legins - 11 Nov 2003 15:47 - 53 of 195


SUPERSCAPE GROUP PLC ORD GBP0.10

Showing the last 2550 reported trades


Date Time Trade
Price Volume Type
11Nov 15:27:00 32.0 4000 O
11Nov 15:19:00 32.0 7000 O
11Nov 15:17:00 32.5 150000 X
11Nov 15:10:00 31.0 10000 O
11Nov 14:32:00 31.0 3785 O
11Nov 14:31:00 31.0 5000 O
11Nov 14:31:00 31.0 5000 O
11Nov 14:13:00 32.15 27905 O
11Nov 14:01:00 31.0 5000 O
11Nov 12:52:00 31.0 4000 O
11Nov 11:24:00 32.0 25000 O
11Nov 10:49:00 33.0 3000 O
11Nov 10:44:00 31.0 2650 O
11Nov 10:17:00 31.0 13196 O
11Nov 10:13:00 31.0 25000 O
11Nov 10:09:00 31.0 2000 O
11Nov 10:04:00 31.0 23334 O
11Nov 10:04:00 32.15 4000 O
11Nov 09:52:00 32.15 1540 O
11Nov 09:17:00 32.15 3000 O
11Nov 09:15:00 31.0 4893 O
11Nov 08:45:00 32.15 3000 O
11Nov 08:31:00 32.15 5000 O
11Nov 08:10:00 31.0 400 O
10Nov 16:30:00 31.25 2000 O




Trade Type Key
AT Automatic Execution
B Broker
K Block Trade
LC Late Trade Correction
M Market Maker to Market Maker
N Non Protected Portfolio
NM Not to Mark
NR No Risk
O Ordinary
P Protected Portfolio
PA Protected Transaction
R Riskless Principal at Different Times
RO Result of Option
RT Risk Trade
SW Stock Swap
T Single Protected Transaction
X Cross at the Same Price


skids - 11 Nov 2003 15:54 - 54 of 195

Thank you martincoops & legins.

tobyjug - 30 Nov 2003 14:05 - 55 of 195


Sunday Tip

Midas, Mail on Sunday
30 November 2003
CREATING an industry standard is the ambition of every technology company and mobile phone games firm Superscape Group looks well placed in its sector.
Its Swerve three-dimensional graphics software, which it has developed with chip designer ARM, is used in mobile phones to enable them to play games and perform other functions.
Like many developing technology companies, Superscape has been something of a jam-tomorrow story, but in recent months it has begun to show signs of delivering.
Chief executive Kevin Roberts has released a steady stream of announcements, which are lifeblood to small companies such as Superscape.
In July, phone maker Siemens said it would use Swerve in a selection of its mobiles and last month it was joined by Samsung and Motorola, giving Superscape three of the top five manufacturers.
While Swerve's use on millions of phones in the next year will be a fillip for Superscape, the real kick to turnover will come from content, and the company has also signed deals in this area.
It has co-published with Sony a game based on the film S.W.A.T., starring Samuel L. Jackson and Colin Farrell, while it also has a revenue-sharing deal with Disney to develop two games.
Because the company is still in a development phase, having switched from creating software for PCs to mobiles a couple of years ago, it is still making losses.
Interim results announced last month showed operating losses fell 26% to 3.7 million, helped by cost-cutting. The company raised 9.3 million through a share issue at 29p to fund further development.
Shares in Superscape, which was founded 20 years ago, closed on Friday at 31p, valuing the company at 38 million.
Midas verdict: Superscape is operating in markets set for stellar growth in the next few years, but its success is not a foregone conclusion and it is a high-risk investment. Since it is making losses, valuing the group is difficult and investors must hope that it can convert its potential into turnover during the next couple of years. But there should be room in every portfolio for speculative shares. While Superscape could disappoint, if it succeeds the potential could be massive, so it is worth buying a few shares.

tobyjug - 01 Dec 2003 09:24 - 56 of 195

Superscape Group PLC
01 December 2003
1 December 2003


SUPERSCAPE SIGNS LICENSE AGREEMENT WITH ACTIVISION TO BRING LEADING PLAYSTATION
2 TITLE TO MOBILE PHONES


multi-player interactive 3D version of Street Hoops(R) under development for
Java and Brew-based mobiles


Superscape announced today that the company is working together with Activision,
Inc. under the terms of a license agreement to develop an innovative 3D version
of the street-style basketball game - Street Hoops(R) - for Java and Brew-based
mobile phones. The game, which will utilise Superscape's Mobile 3D Graphics API
(JSR 184 compliant) interactive 3D Swerve technology, will be accessible for
consumers via over the air (OTA) download and will become available Q4 2003 for
Brew and Q1 2004 for the Java version.


The wireless version of Street Hoops will be a two-on-two game where players
compete for points on a selection of different courts, including Venice Beach,
Jackson Park and Rucker Park. To successfully complete a court, the player must
beat four increasingly difficult teams. Cash prizes are awarded for wins, with
players having the option to use this to either unlock more courts or to buy
additional players. Well known street ball players, including Headache, Hot
Sauce and Speedy, will all be featured in the new Street Hoops game.


Dave Anderson, Director of Business Development and Licensing for Activision,
Inc. said: 'We are delighted to be working with Superscape on the development
of a version of Street Hoops for mobile phones. We believe that Superscape's
Swerve technology is a unique development platform, providing high quality
images and the small file sizes which are essential for over the air delivery of
mobile games.'


Kevin Roberts, CEO, Superscape Group plc said: 'The development and
distribution of high quality 3D content for mobile phones, utilising
well-established IP such as Street Hoops, is a key part of Superscape's strategy
to establish Swerve as the de facto standard for 3D on wireless devices. I am
excited by the opportunity to work with Activision, a leading global publisher,
and believe that this new version of Street Hoops will prove a hit with network
operators, handset manufacturers and consumers.'


Notes for editors


About Activision

Headquartered in Santa Monica, California, Activision, Inc. is a leading
worldwide developer, publisher and distributor of interactive entertainment and
leisure products. Founded in 1979, Activision posted net revenues of $864
million for the fiscal year ended March 31, 2003.


Activision maintains operations in the U.S., Canada, the United Kingdom, France,
Germany, Japan, Australia, Scandinavia and the Netherlands. More information
about Activision and its products can be found on the company's World Wide Web
site, which is located at
www.activision.com
.


About Superscape

Superscape specialises in industry standard 3D technology for wireless
environments. The company's Swerve technology is a complete solution comprising
a software-only 3D engine (Swerve Client), a powerful development tool
integrated into 3ds maxtm (Swerve Studio) and a catalogue of 3D games (Swerve
Content) available for licensing. Key players such as ARM, Siemens, Samsung,
Motorola, THQ Wireless and SavaJe have already endorsed Swerve.


Superscape is quoted on the London Stock Exchange and has corporate offices in
Hook, Hampshire (UK) and San Clemente, California (USA).


www.superscape.com

For further information please contact:


Maggie Templeman Telephone: + 44 1256 745 769

Director of Corporate Communications Email: mtempleman@superscape.com
Superscape Group plc


Jessica Rouleau/Sandrine Boussard Telephone: + 44 20 7796 4133

Hudson Sandler


This information is provided by RNS
The company news service from the London Stock Exchange

LINZIMASON - 02 Dec 2003 02:44 - 57 of 195

Thanks Toby Jug.

moneyman - 02 Dec 2003 13:07 - 58 of 195

Maybe they will leave Nokia news for Christmas release ;-)

Strong buying again today.

moneyman - 02 Dec 2003 13:09 - 59 of 195

OT take a look at the vol and MM activity in PXC today.

skids - 02 Dec 2003 14:40 - 60 of 195

I think its inevitable that Nokia will sign some sort of agreement to use the SPS technology in some of its phones. The patents are in place and SPS will increase on the back of sales, which will hopefully be more than games - as the technology is for 3D graphics increasingly being used on mobiles for everything from Menu's to WAP to games.

moneyman - 02 Dec 2003 21:13 - 61 of 195

skids I agree that it is just a matter of time before we see that RNS and it should be worth 15-20%.

Legins - 03 Dec 2003 00:52 - 62 of 195

The main force that will be giving massive support to SPS's Swerve technology is the graphical user interface & content urgently required by mobile phone co's who need to recoup the enormous fees they paid for their 3G Licences.

Until they have a reasonable amount of graphical user content with business & personal software applications (as well as games) on all new 3G Nokia, Sony-Ericsson, Seimens, Motorola, Samsung Etc. phones then their RPU will be limited. The likes of Vodaphone, Orange & T-Mobile will be certainly looking for the return on their investments and there is an obvious race for these networks to earn as big a slice of the 3G mobile communication market there is. The better the content for communication software applications available, the swifter existing users will upgrade their phones and new customers are attracted to use 3G networks.

It is SPS's following announcement which makes it certain that their share price will increase significantly over the next 12 - 18 months and could well see their former glory when the share price was above 500p in 2000.

Superscape Group PLC
04 November 2003

4th November 2003



SUPERSCAPE GROUP PLC

SUPERSCAPE FIRST TO MARKET FOLLOWING RATIFICATION OF NEW JAVA STANDARD FOR 3D ON
MOBILE PHONES



Superscape Group plc (LSE: SPS) announces that following the official
ratification today by the Java Standards Community of JSR 184 - to be known as
the Mobile 3D Graphics API - the company's Swerve technology is the world's
first commercially available implementation of this standard for delivering rich
media 3D on mobile devices.

The new award winning Mobile 3D Graphics API standard is the result of more than
a year's development work by a highly experienced Expert Group of the Java
community. Superscape was a founder member of this Group, which also included
Nokia, Vodafone, Siemens, ARM, Sony Ericcson and Motorola. Having been
intimately involved in every aspect of the development of this new global
standard, Superscape has been ideally placed to develop a standards-compliant 3D
engine, authoring tools and associated content - branded as Swerve.

Superscape's Swerve software has been developed in close collaboration with ARM.
Swerve Client (the engine) has been optimised to run on a single ARM 9 (or
above) processor and can also use any available hardware acceleration on the
handset using OpenGL ES. It provides an elegant and cost-effective means of
delivering console quality, high performance 3D applications, including games,
on mass-market mobile phones. Swerve Studio (the authoring tool) is a fully
compliant development environment for creating console quality interactive 3D
applications for wireless devices. It is based on the industry-standard design
software, 3D Studio MaxTM.

Recent agreements with Siemens, Samsung and Motorola, as well as a number of
major content and brand organisations, including Sony, have provided strong
endorsement of the leading position of Superscape's Swerve technology in the
global mobile marketplace.

Kevin Roberts, CEO, Superscape Group plc said: 'The final ratification of this
standard represents a significant milestone for Superscape and the culmination
of many months of highly focused development work together with other key
players in the Java community. The new standard - to which our Swerve
technology has been designed to be fully compliant - will enable the over the
air (OTA) delivery of console quality Java games, a sector that is predicted to
account for 88.3 per cent of total mobile game sales of just below $7 billion in
Europe in 2006'.

Superscape will see several streams of increasing revenues from their Swerve technology as :- 1) phone manufacturers with royalties from Swerve Client embedded into ARM9 chips in mobile phones. 2) They will earn licence fees & royalties from 3rd party software developers programming 3D graphical applications in Java & Brew for the mobiles phone game & business / personal communication market using Swerve Studio. 3) SPS are to also earn fees & royalties from 3D Graphical Games & Software Applications they win contracts to develop for clients, e.g. Walt Disney, or for themselves.

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