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Superscape linked to Sony? (SPS)     

skids - 18 Aug 2003 11:44

Anyone know if this stock is going to rocket?

tobyjug - 01 Dec 2003 09:24 - 56 of 195

Superscape Group PLC
01 December 2003
1 December 2003


SUPERSCAPE SIGNS LICENSE AGREEMENT WITH ACTIVISION TO BRING LEADING PLAYSTATION
2 TITLE TO MOBILE PHONES


multi-player interactive 3D version of Street Hoops(R) under development for
Java and Brew-based mobiles


Superscape announced today that the company is working together with Activision,
Inc. under the terms of a license agreement to develop an innovative 3D version
of the street-style basketball game - Street Hoops(R) - for Java and Brew-based
mobile phones. The game, which will utilise Superscape's Mobile 3D Graphics API
(JSR 184 compliant) interactive 3D Swerve technology, will be accessible for
consumers via over the air (OTA) download and will become available Q4 2003 for
Brew and Q1 2004 for the Java version.


The wireless version of Street Hoops will be a two-on-two game where players
compete for points on a selection of different courts, including Venice Beach,
Jackson Park and Rucker Park. To successfully complete a court, the player must
beat four increasingly difficult teams. Cash prizes are awarded for wins, with
players having the option to use this to either unlock more courts or to buy
additional players. Well known street ball players, including Headache, Hot
Sauce and Speedy, will all be featured in the new Street Hoops game.


Dave Anderson, Director of Business Development and Licensing for Activision,
Inc. said: 'We are delighted to be working with Superscape on the development
of a version of Street Hoops for mobile phones. We believe that Superscape's
Swerve technology is a unique development platform, providing high quality
images and the small file sizes which are essential for over the air delivery of
mobile games.'


Kevin Roberts, CEO, Superscape Group plc said: 'The development and
distribution of high quality 3D content for mobile phones, utilising
well-established IP such as Street Hoops, is a key part of Superscape's strategy
to establish Swerve as the de facto standard for 3D on wireless devices. I am
excited by the opportunity to work with Activision, a leading global publisher,
and believe that this new version of Street Hoops will prove a hit with network
operators, handset manufacturers and consumers.'


Notes for editors


About Activision

Headquartered in Santa Monica, California, Activision, Inc. is a leading
worldwide developer, publisher and distributor of interactive entertainment and
leisure products. Founded in 1979, Activision posted net revenues of $864
million for the fiscal year ended March 31, 2003.


Activision maintains operations in the U.S., Canada, the United Kingdom, France,
Germany, Japan, Australia, Scandinavia and the Netherlands. More information
about Activision and its products can be found on the company's World Wide Web
site, which is located at
www.activision.com
.


About Superscape

Superscape specialises in industry standard 3D technology for wireless
environments. The company's Swerve technology is a complete solution comprising
a software-only 3D engine (Swerve Client), a powerful development tool
integrated into 3ds maxtm (Swerve Studio) and a catalogue of 3D games (Swerve
Content) available for licensing. Key players such as ARM, Siemens, Samsung,
Motorola, THQ Wireless and SavaJe have already endorsed Swerve.


Superscape is quoted on the London Stock Exchange and has corporate offices in
Hook, Hampshire (UK) and San Clemente, California (USA).


www.superscape.com

For further information please contact:


Maggie Templeman Telephone: + 44 1256 745 769

Director of Corporate Communications Email: mtempleman@superscape.com
Superscape Group plc


Jessica Rouleau/Sandrine Boussard Telephone: + 44 20 7796 4133

Hudson Sandler


This information is provided by RNS
The company news service from the London Stock Exchange

LINZIMASON - 02 Dec 2003 02:44 - 57 of 195

Thanks Toby Jug.

moneyman - 02 Dec 2003 13:07 - 58 of 195

Maybe they will leave Nokia news for Christmas release ;-)

Strong buying again today.

moneyman - 02 Dec 2003 13:09 - 59 of 195

OT take a look at the vol and MM activity in PXC today.

skids - 02 Dec 2003 14:40 - 60 of 195

I think its inevitable that Nokia will sign some sort of agreement to use the SPS technology in some of its phones. The patents are in place and SPS will increase on the back of sales, which will hopefully be more than games - as the technology is for 3D graphics increasingly being used on mobiles for everything from Menu's to WAP to games.

moneyman - 02 Dec 2003 21:13 - 61 of 195

skids I agree that it is just a matter of time before we see that RNS and it should be worth 15-20%.

Legins - 03 Dec 2003 00:52 - 62 of 195

The main force that will be giving massive support to SPS's Swerve technology is the graphical user interface & content urgently required by mobile phone co's who need to recoup the enormous fees they paid for their 3G Licences.

Until they have a reasonable amount of graphical user content with business & personal software applications (as well as games) on all new 3G Nokia, Sony-Ericsson, Seimens, Motorola, Samsung Etc. phones then their RPU will be limited. The likes of Vodaphone, Orange & T-Mobile will be certainly looking for the return on their investments and there is an obvious race for these networks to earn as big a slice of the 3G mobile communication market there is. The better the content for communication software applications available, the swifter existing users will upgrade their phones and new customers are attracted to use 3G networks.

It is SPS's following announcement which makes it certain that their share price will increase significantly over the next 12 - 18 months and could well see their former glory when the share price was above 500p in 2000.

Superscape Group PLC
04 November 2003

4th November 2003



SUPERSCAPE GROUP PLC

SUPERSCAPE FIRST TO MARKET FOLLOWING RATIFICATION OF NEW JAVA STANDARD FOR 3D ON
MOBILE PHONES



Superscape Group plc (LSE: SPS) announces that following the official
ratification today by the Java Standards Community of JSR 184 - to be known as
the Mobile 3D Graphics API - the company's Swerve technology is the world's
first commercially available implementation of this standard for delivering rich
media 3D on mobile devices.

The new award winning Mobile 3D Graphics API standard is the result of more than
a year's development work by a highly experienced Expert Group of the Java
community. Superscape was a founder member of this Group, which also included
Nokia, Vodafone, Siemens, ARM, Sony Ericcson and Motorola. Having been
intimately involved in every aspect of the development of this new global
standard, Superscape has been ideally placed to develop a standards-compliant 3D
engine, authoring tools and associated content - branded as Swerve.

Superscape's Swerve software has been developed in close collaboration with ARM.
Swerve Client (the engine) has been optimised to run on a single ARM 9 (or
above) processor and can also use any available hardware acceleration on the
handset using OpenGL ES. It provides an elegant and cost-effective means of
delivering console quality, high performance 3D applications, including games,
on mass-market mobile phones. Swerve Studio (the authoring tool) is a fully
compliant development environment for creating console quality interactive 3D
applications for wireless devices. It is based on the industry-standard design
software, 3D Studio MaxTM.

Recent agreements with Siemens, Samsung and Motorola, as well as a number of
major content and brand organisations, including Sony, have provided strong
endorsement of the leading position of Superscape's Swerve technology in the
global mobile marketplace.

Kevin Roberts, CEO, Superscape Group plc said: 'The final ratification of this
standard represents a significant milestone for Superscape and the culmination
of many months of highly focused development work together with other key
players in the Java community. The new standard - to which our Swerve
technology has been designed to be fully compliant - will enable the over the
air (OTA) delivery of console quality Java games, a sector that is predicted to
account for 88.3 per cent of total mobile game sales of just below $7 billion in
Europe in 2006'.

Superscape will see several streams of increasing revenues from their Swerve technology as :- 1) phone manufacturers with royalties from Swerve Client embedded into ARM9 chips in mobile phones. 2) They will earn licence fees & royalties from 3rd party software developers programming 3D graphical applications in Java & Brew for the mobiles phone game & business / personal communication market using Swerve Studio. 3) SPS are to also earn fees & royalties from 3D Graphical Games & Software Applications they win contracts to develop for clients, e.g. Walt Disney, or for themselves.

moneyman - 02 Jan 2004 13:42 - 63 of 195



"Superscape rose 7% to 30p. Seven Investment Managements Justin Urquhart and Redmayne Bentlleys Michael Coleman have picked it as one of their broker tips of the year, citing its exposure to 3D game for mobile phones."

Also a couple of tips in the papers.

moneyman - 02 Jan 2004 23:21 - 64 of 195

Borrowed this from the iii board, - Well worth reading and well researched:-
Article by Wisam63

"Thought I would summeries all the activities of SPS that have been achieved, in order to help new investors who are thinking of investing in SPS following the recommandation of few tipsters recently!!"

"Lets start with the profile!!"

"Primary Country Listing UK"
Status: FULL
Index: Fledgling, Techmark All Share
Sector: Software & computer services
Activities: Development of interactive 3D software
EPIC SPS

overview from annual report 31/1/2003 31/1/2002
Ave. No. Employees (Excl. Dir.) 78 93

Total Employee Cost: m 5.414 5.232
Gearing % -93.8 -94.47
Roce: % -85.76 -83.82

latest results - Interim 31/7/2003 31/7/2002
Turnover m 0.09 0.51
PreTax Profit m -4.13 -4.88
EPS (Norm Dil.) p -4.51 -11.99
Dividend p 0 0
Notes: Figures in accordance with FRS3

figures at last close
Closing Share Price p 28
No. of Shares in Issue m 123.6
Market Capitalisation m 34.61

Copyright Hemscott Group Limited Disclaimer

Now we can talk about more important issues regarding this small, highrisk/reward company, which is NEWS-FLOW!!!!

There are few of us who believe that the transformation of SPS will depend on development of games and their collaboration with major player ( I am definitly one of them ), so have a look at the contracts been signed and decide if what has been achieved so far deserve a market value of almost 36 m.

01/12/2003 09:33:58
Superscape in Playstation 2 game development deal for mobile phones....Activision!!

03/11/2003 16:11:05
Superscape extends agreement with Siemens for 3D content on mobile phones.

29/10/2003 10:38:41
Superscape H1 pretax loss 4.2 mln stg vs loss 5.05 mln; 9.3 mln fundraising..........Painful, but at least it been over and done with!!!

06/10/2003 12:57:44
Superscape, ARM in Swerve i3D licence deal with Motorola
Swerve i3D Graphics Client.

02/10/2003 11:33:54
Superscape, ARM in mobile phone 3D software licencing deal with Samsung.

26/09/2003 11:19:21
Superscape, Walt Disney in wireless game deal.....

18/08/2003 07:56:30
Superscape, Sony Pictures Mobile to co-publish new S.W.A.T. mobile game

18/07/2003 07:32:09
Superscape says Siemens Mobile is licensing Swerve i3D Graphics Client

02/05/2003 10:19:58
Superscape, SavaJe in mobile phone licence deal

03/04/2003 08:13:13
Superscape linking up with industry leaders to roll out Swerve device

03/04/2003 08:10:28
Superscape FY pretax loss 9.2 mln stg vs 9.6 mln

05/03/2003 14:27:03
Superscape signs Japan distribution deal for 3D product with Disco, Wirebee.

05/03/2003 13:39:48
Superscape to cut 26 of 87 staff, reduce costs; sees savings of 1.7 mln stg/yr.

19/12/2002 11:12:57
Superscape chief executive maintains 1.52 pct stake

11/12/2002 08:55:35
Superscape says 1st game to be developed with THQ will be Astrosmash.

09/12/2002 09:51:30
Superscape, Cybiko Wireless to develop mobile phone 3D games suite.

18/11/2002 13:34:42
Superscape''s swerve technology used for game on new HP iPAQ pocket PC.

21/10/2002 09:20:18
Superscape H1 pretax loss 4.88 mln stg vs loss 4.61 mln.

21/10/2002 09:13:10
Superscape in placing to raise 6.5 mln stg; sees H2 revenues up after H1 slump

05/09/2002 08:13:58
Superscape, THQ Wireless extend collaboration with revenue-sharing deal.

14/08/2002 09:28:10
Superscape, ARM extend collaboration for 3D on mobile platforms.

02/08/2002 10:01:48
Superscape, THQ in collaboration deal for 3D games for mobiles

11/04/2002 10:10:16
ARM, Imagination Technologies, Superscape to collaborate on wireless 3D

"( So basically there is an average of one deal every 6 weeks and I think we are due to hear some in the very near future!!)"

major shareholders amount % holding

ARM Holdings PLC 11.96
Gartmore Investment Management PLC 7.23
Finsbury Technology Trust PLC 5.89
Kinsale Mgmt Ltd 3.40
Herald Investment Trust PLC 3.19

other directors
name amount % holding
Kevin Joseph Roberts 1,353,594 1.095
Andrew Dominic Tait 392,264 0.317
Peter Pete Magowan 178,572 0.144
Alastair Marsh 67,800 0.055
David Gordon Lee 50,715 0.041
Larry Quinn 33,900 0.027
Michael James Inglis 10,170 0.008
Copyright Hemscott Group Limited Disclaimer

"(SO there is a good deal of support by the finincial institutes which is a bull point.)"

DIRECTORS DEALINGS

As above and recently the aquired thier share in the placing and open offer as such

Michael Inglis 25/11/2003
Rights taken up 10170 29.5 3000 10170 0.008 Placing and open offer

Larry Quinn 25/11/2003
Rights taken up 33900 29.5 10001 33900 0.027 Placing and open offer

Alastair Marsh 25/11/2003
Rights taken up 67800 29.5 20001 67800 0.055 Placing and open offer

Brokers Forcast
"Well only one broker covering SPS....EBG and been bullish about SPS with a BUY recommendation!!"

BULL points

"@ 35% of the company shares with major institutions, including ARM. Well there are hundreds of small companies out there, and if superscape don`t have a recipe of a successful company they would not have the back up of these big names! @ Booming, explosive sector......mobile gaming!!"

"@ A long list of contracts been signed so far with big players, the like of Motorola,Sumsung, Siemens, Disney, Sony,to name but few and more to come in the next 3 months."

"@ Some of the financial tipsters are getting excited about this company and been tiped few times in the past...as well as new year tip which work both ways!!"

Bear points
@ No forcast of future revenues, so nobody knows if all these contracts signed will generate enough cash till profitibility.
@ The recent open offer which was unexpected.
@ They consume around 5mil a year!! (what do they do with the money), although they cut the number of employee.
@ The market may not take 3D concept as much as we think!
@ The company never made a single penny in profit, so it a jam tomorrow type company and if they don`t make this time then we are all doomed......
@ Nokia decided to develop thier own client, as well as other companies may start competing in the same market. but this one is not happening soon, I hope!!

"I think most of the SPSer on this board share this Verdict with me.......A high risk/reward company with a high chance of its technology to become a defacto of the mobile 3D market......so all in all it is a BUY after you do your own research!!"

"I hope you find this helpful and don`t hesitate to correct me if I am wrong.
Happy new year and best of luck!!
wisam"
-------------------------------------
As I said, an excellent article and very good research, he should be working for the Financial Times. IMHO.

LINZIMASON - 03 Jan 2004 07:46 - 65 of 195

Good post Moneyman - thanks and a good reminder. I've already made some pennies from SPS along the way, twice I've pulled some profits, so as far as the share price alone goes (which is my only interest), they can do it and I'm back in for more in the New Year. There's definitely another buzz starting and another bit of news could see these fly again!

moneyman - 03 Jan 2004 20:02 - 66 of 195

Linzi I was reading the ADVFN board and three tips from weekend papers were posted.Could be interesting next week.

xmortal - 03 Jan 2004 20:16 - 67 of 195

Here is the graph, it shows some signs of improving, let see what happens in this month.

html>

moneyman - 03 Jan 2004 22:12 - 68 of 195

http://money.cnn.com/2004/01/02/technology/earnings/index.htm


Much to toast in tech

Fourth-quarter earnings should be very strong and the first quarter won't be shabby either.
January 2, 2004: 2:38 PM EST
By Paul R. La Monica, CNN/Money senior writer



NEW YORK (CNN/Money) - Tech bears may finally need to go into hibernation since it's getting tougher and tougher to ignore the obvious: Fundamentals for high-tech companies are stronger than they've been in years.

moneyman - 03 Jan 2004 23:49 - 69 of 195

http://www.money.telegraph.co.uk/money/main.jhtml;$sessionid$ALFXX0CHEQQS3QFIQMGCFFOAVCBQUIV0?xml=/money/2004/01/03/cmstars03.xml&menuId=244&sSheet=/money/2004/01/03/ixfrontperson.html&menuId=244&_requestid=101241

moneyman - 04 Jan 2004 00:03 - 70 of 195

chart.asp?symb=UK%3ASPS&compidx=aaaaa%3A

Superscape (SPS) has received various tips in the press and by Analysts recently which will certainly give impetous to the share price. Indicators are looking good with the RSI rising off an oversold position and the MACD crossing showing BULLISH signs for the stock.

The mobile gaming market is still in it's infancy but the projected revenue is enourmous. Mobile operators are looking at tapping the Gameboy market as they feel that users will not want tocarry around a multitude of technology and if they have a mobile phone which can double as a gaming station than people will prefer this option.

People should also look at the recent contracts which SPS have signed for theri technology. This is a technology company which could well be a great success in 2004.

moneyman - 04 Jan 2004 00:48 - 71 of 195

partners_circle2.gif

xmortal - 04 Jan 2004 12:57 - 72 of 195

Does anyone knows a website or magazine which research into the currect mobile tech markets in Europe, Asia and America. ??? Also any websites or magazines which research in the tech markets. I would like to know more about the forecast for this and next year for the whole tech market. Help!!

moneyman - 04 Jan 2004 16:43 - 73 of 195

http://www.wirelessdevnet.com/

moneyman - 04 Jan 2004 16:45 - 74 of 195

http://www.thisismoney.com/20031130/nm71209.html

moneyman - 04 Jan 2004 23:07 - 75 of 195

Cell Phone Games
Wireless games are played on Internet-enabled portable devices such as personal digital assistants and, particularly, cell phones. Primitive-looking wireless games have already gained enormous popularity and bolstered by new software tools that allow game creators to deliver robust, colourful images, and by the emergence of third-generation, or 3G, cellular networks, wireless games are on the verge of commercial success.

Cell phones historically have been made for talking, not blasting pretending enemies from afar. Their screens were in black and white, and were too tiny to detect ammunition the size of a pinhead firing across the screen. Buttons intended for dialling simply were not meant for manoeuvring through mazes and engaging in life-and-death on-screen battles. But phone makers are beginning to recognize the potential of wireless gaming, and it was a much-discussed issue at the recent Cellular Telecommunications Industry Association Wireless 2002 show in Orlando, Florida.

There's a market for fun on the run. The incredible success of Nintendo's Game Boy and Game Boy Advance proves this theory. Nintendo has sold more than 100 million of the hand-held video game devices worldwide. The popularity of the Game Boy has inspired software makers to make games for personal digital assistants, such as Palms and Pocket PCs. Hasbro has created a $25 electronic toy called POX that recognizes kids' desire to play with others. The biggest names in video consoles, Microsoft's Xbox, Nintendo's GameCube and Sony's PlayStation 2, allow players in the same room to compete. But none yet offer head-to-head competition online. U.S. cell phone carriers are spending billions of dollars to build the kind of speedier networks for carrying data that Japan and parts of Europe already have.


Other positive developments are:

Verizon Wireless has begun offering Southern California subscribers' games such as Magic 8 Ball, Solitaire, Blackjack and sports games such as golf, football and bowling. Verizon rolled out its upgraded network on the East Coast and in the Pacific Northwest in 2002.

Cell phone gaming is a big hit in Asia, and is not new in the United States. A game called Snake has been built into every Nokia handset released since 1997. But analysts say crude gaming options are being expanded as companies start to view games as a serious way to reach new customers.

Motorola Vice President Juan Montes calls cell-phone games "entertainment snacks" that "kill periods of micro boredom." A version of the game Wheel of Fortune is pre-loaded on Motorola T720 from Verizon Wireless.

Sprint has put a big emphasis on games, currently offering more than 60, ranging from trivia games to casino games, and more are on the way. Sprint phones come with demos of games like Monkey Ball and Space Invaders. Additional downloads cost $ 1 to $ 5 per game. Most of the games are downloaded by teens, but operators haven't forgotten adults.

AT&T Wireless lets customers access about 30 games via mobile phones. At present all are free except a golf game from start-up Jamdat Mobile Inc.

Qualcomm, creator of a programming language, Brew, that makes it possible to download gaming software to cell phones, and PacketVideo Corp., whose streaming-video technology is used to make interactive games more compelling on wireless devices are helping to fuel the wireless gaming revolution.

In 2002, seven million wireless users in the U.S. paid to download a game to their phone, according to IDC, a research firm. IDC predicts the number of mobile gamers in the United States to jump from 7 million in 2002 to 71.2 million in 2007. It expects U.S. mobile gaming revenue to jump from $130 million in 2002 to $4 billion in 2007. Another New York-based market research firm Datamonitor projects that by 2005,80 percent of all wireless users in the United States and Western Europe--200 million people--will at least occasionally play games on their handhelds. In that period, the wireless-games market will zoom from less than $ 1 million per year to $ 6 billion, if the rosier estimates are to be believed.
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