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Superscape linked to Sony? (SPS)     

skids - 18 Aug 2003 11:44

Anyone know if this stock is going to rocket?

moneyman - 04 Jan 2004 16:43 - 73 of 195

http://www.wirelessdevnet.com/

moneyman - 04 Jan 2004 16:45 - 74 of 195

http://www.thisismoney.com/20031130/nm71209.html

moneyman - 04 Jan 2004 23:07 - 75 of 195

Cell Phone Games
Wireless games are played on Internet-enabled portable devices such as personal digital assistants and, particularly, cell phones. Primitive-looking wireless games have already gained enormous popularity and bolstered by new software tools that allow game creators to deliver robust, colourful images, and by the emergence of third-generation, or 3G, cellular networks, wireless games are on the verge of commercial success.

Cell phones historically have been made for talking, not blasting pretending enemies from afar. Their screens were in black and white, and were too tiny to detect ammunition the size of a pinhead firing across the screen. Buttons intended for dialling simply were not meant for manoeuvring through mazes and engaging in life-and-death on-screen battles. But phone makers are beginning to recognize the potential of wireless gaming, and it was a much-discussed issue at the recent Cellular Telecommunications Industry Association Wireless 2002 show in Orlando, Florida.

There's a market for fun on the run. The incredible success of Nintendo's Game Boy and Game Boy Advance proves this theory. Nintendo has sold more than 100 million of the hand-held video game devices worldwide. The popularity of the Game Boy has inspired software makers to make games for personal digital assistants, such as Palms and Pocket PCs. Hasbro has created a $25 electronic toy called POX that recognizes kids' desire to play with others. The biggest names in video consoles, Microsoft's Xbox, Nintendo's GameCube and Sony's PlayStation 2, allow players in the same room to compete. But none yet offer head-to-head competition online. U.S. cell phone carriers are spending billions of dollars to build the kind of speedier networks for carrying data that Japan and parts of Europe already have.


Other positive developments are:

Verizon Wireless has begun offering Southern California subscribers' games such as Magic 8 Ball, Solitaire, Blackjack and sports games such as golf, football and bowling. Verizon rolled out its upgraded network on the East Coast and in the Pacific Northwest in 2002.

Cell phone gaming is a big hit in Asia, and is not new in the United States. A game called Snake has been built into every Nokia handset released since 1997. But analysts say crude gaming options are being expanded as companies start to view games as a serious way to reach new customers.

Motorola Vice President Juan Montes calls cell-phone games "entertainment snacks" that "kill periods of micro boredom." A version of the game Wheel of Fortune is pre-loaded on Motorola T720 from Verizon Wireless.

Sprint has put a big emphasis on games, currently offering more than 60, ranging from trivia games to casino games, and more are on the way. Sprint phones come with demos of games like Monkey Ball and Space Invaders. Additional downloads cost $ 1 to $ 5 per game. Most of the games are downloaded by teens, but operators haven't forgotten adults.

AT&T Wireless lets customers access about 30 games via mobile phones. At present all are free except a golf game from start-up Jamdat Mobile Inc.

Qualcomm, creator of a programming language, Brew, that makes it possible to download gaming software to cell phones, and PacketVideo Corp., whose streaming-video technology is used to make interactive games more compelling on wireless devices are helping to fuel the wireless gaming revolution.

In 2002, seven million wireless users in the U.S. paid to download a game to their phone, according to IDC, a research firm. IDC predicts the number of mobile gamers in the United States to jump from 7 million in 2002 to 71.2 million in 2007. It expects U.S. mobile gaming revenue to jump from $130 million in 2002 to $4 billion in 2007. Another New York-based market research firm Datamonitor projects that by 2005,80 percent of all wireless users in the United States and Western Europe--200 million people--will at least occasionally play games on their handhelds. In that period, the wireless-games market will zoom from less than $ 1 million per year to $ 6 billion, if the rosier estimates are to be believed.

LINZIMASON - 05 Jan 2004 08:36 - 76 of 195

Moneyman, I don't go to ADVFN anymore. Xmortal, don't know of any other useful sites, but this is Superscape's http://www.superscape.com

Up again today.

moneyman - 05 Jan 2004 10:08 - 77 of 195

LINZI don't blame you !

moneyman - 05 Jan 2004 13:54 - 78 of 195

Superscape's Swerve 3D Features at 3G Mobile World Forum 2004 - 13-16th January 2004 Tokyo
SAN CLEMENTE, California, January 5 /PRNewswire-FirstCall/ -- Superscape
plc (LSE: SPS), specialists in the development of industry standard 3D
technology to deliver console quality, over-the-air (OTA) games on mobile
phones, will be showing the latest additions to its portfolio at the 3G
Mobile World Forum to be held in Tokyo (13-16th January 2004). In addition
Dr. Mike Grant, Superscape's VP Marketing & Strategy, will be joining other
international conference speakers to give a paper entitled "Bringing global
mobile brands into mobile gaming."
Superscape is well-placed to discuss this subject: agreements with a
number of world class IP (intellectual property) and entertainment companies,
including Activision and Sony Pictures Mobile are enabling Superscape to
bring internationally recognised branded games to the global wireless
marketplace. Early examples of some of these games will be on show in Tokyo.
Superscape's Swerve 3D technology is the world's first commercially
available Mobile 3D Graphics API (JSR 184), the new award-winning
international standard ratified by the Java Standards Community for the
delivery of 3D on mobile devices. Swerve has also been recently extended to
provide support for the BREW platform from Qualcomm.
Comprising an engine (Swerve Client), authoring tools (Swerve Studio) and
an expending portfolio of games, Superscape's Swerve has been selected by
such industry giants as Siemens, Samsung and Motorola as their 3D enabling
technology of choice. The first Swerve-enabled handsets are already being
shipped in China with others coming to the market early in 2004.
Now in its third year, 3G Mobile World Forum provides an international
stage for the mobile industry and a meeting place for leading 3G pioneers.
About Superscape
Superscape specialises in industry standard 3D technology for wireless
environments. The company's Swerve technology is a complete solution
comprising a software-only 3D engine (Swerve Client), a powerful development
tool integrated into 3ds max (tm) (Swerve Studio) and a catalogue of 3D games
(Swerve Content) available for licensing. Key players such as ARM, Siemens,
Samsung, Motorola, THQ Wireless and SavaJe have already endorsed Swerve.
Superscape is quoted on the London Stock Exchange and has corporate
offices in Hook, Hampshire (UK) and San Clemente, California (USA).

stumac - 05 Jan 2004 14:18 - 79 of 195

stumac - 05 Jan 2004 14:19 - 80 of 195

Anyone know if Nokia are likely to sign up?

realcooltrader - 05 Jan 2004 14:32 - 81 of 195

Excellent find moneyman (where did you find it??), I like this bit:

"The first Swerve-enabled handsets are already being shipped in China with others coming to the market early in 2004."

LINZIMASON - 05 Jan 2004 16:29 - 82 of 195

Wonderful and about bloody time!

skids - 05 Jan 2004 17:04 - 83 of 195

stumac, Nokia is the only missing manufacturer, but I'm sure they will be on board soon....

jmayell - 05 Jan 2004 19:45 - 84 of 195

skids - just read one of Wisam63's bear points (posted by Moneyman 2/1/2004) in which he states that Nokia have decided to develop thier own client. If that is the case, i'm surprised its not been mentioned on this page before or have i missed something?!

moneyman - 05 Jan 2004 20:14 - 85 of 195

real I subscibe to a news feed which gave me the information.

jmay there was discussion on ADVFN re Nokia and the fact that the likes of Samsung,Ericcsson and Motorolla were more into the gaming arena than Nokia.I do not know for sure but only a comment from another board.

sebastian - 05 Jan 2004 20:50 - 86 of 195

jmayell - optimistically thinking, I can not see they'll be quick enough!
2006 is not that far away.....

skids - 06 Jan 2004 08:39 - 87 of 195

all,

I can't see why nokia would decide to developer their own client! the swerve tech from SPS is based on Java and that has been accepted as the standard/way forward. i personally think nokia will have to use it or play catch-up. linked gaming using bluetooth could be a big market for the future (especially in asia), but i also see swerve being used to snazz-up the menu systems too.

skids

ehall - 06 Jan 2004 10:56 - 88 of 195

It would be nice to see some evidence that Nokia was using an alternative engine, they part sponsored the Java standard JSR184 which forms the basis for Swerve along with Superscape. The intuition is therefore that the two have already been in some form of negotiation. Also, as Superscape are developing for Sony, it would appear logical that a deal with Erricson shouldn't suprise. If, and it is a big if, Superscape signed both, this share would rise significantly. The premise being that it would have achieved the holy grail of a monopoly software supplier and IP holder in mobile telephony. Shareholders should see this potential as a bonus rather than given. The long term position for Superscape should be to develop Swerve as the defacto engine for developing software and pursue games development to generate long term revenues. Any agreement with a manufacturer in conjunction with Arm should be viewed as a very significant bonus but Citywire have quoted Superscape as implying that they are talking to Nokia!

skids - 06 Jan 2004 13:04 - 89 of 195

ehall
i agree with your comments, but i would add that SPS could gain substantially from the Asian market. Mobile games are big in Japan and they don't use Nokia's that much! Nokia is the biggest supplier, and is probably the most used handsets in Europe, but games are huge in Asia. So whether or not Nokia is signed I think SPS future looks rosey.

Oh and the 3G Mobile World Forum is to be held in Tokyo (13-16th January 2004).

skids

realcooltrader - 06 Jan 2004 13:40 - 90 of 195

I'm sure Mike Grant will be chatting to Jari Vaario ;-)

http://www.3gmobileforum.com/html/speakers.asp

moneyman - 06 Jan 2004 21:54 - 91 of 195

Another day when the Nas rises to new highs.The UK tech sector has,to some extent,been left behind and is due a major rally. The possible upside to SPS makes it a definate BUY and hold at present levels.

moneyman - 07 Jan 2004 12:56 - 92 of 195

Reckon we should see 35p offer again soon.
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