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SUPERSCAPE - TECHNOLOGY FOR THE FUTURE. (SPS)     

Happy1 - 03 Mar 2004 22:47

Superscape was founded nearly twenty years ago, and has been dedicated throughout its history to the development of ground-breaking software technology for the creation and delivery of innovative, high quality interactive 3D applications.
Over the years, Superscape has amassed unparalleled expertise and experience in the development of 3D software capable of working within the constraints of limited memory devices, slow processor speeds and strictly controlled file sizes.

Drawing on this knowledge, Superscape has established a world-leading position in the development of industry-standard 3D technology and applications for mobile devices. The company's Swerve technology has been developed specifically for wireless environments in close collaboration with ARM, and comprises a 3D engine (Swerve Client), authoring tools (Swerve Studio) and a broad portfolio of 3D content, with particular emphasis on 3D games. Swerve is being adopted on a global basis by many of the mobile industry's leading players, together with world-renowned content and brand organisations.

Superscape has corporate headquarters in Hook, Hampshire (UK) and San Clemente, California (USA) with regional offices in Tokyo and Sydney. The company is quoted on the London Stock Exchange (LSE: SPS).

chart.asp?symb=uk%3Alse%3Asps&compidx=aa

Superscape (SPS) has received various tips in the press and by Analysts recently which will certainly give impetous to the share price. Indicators are looking good with the RSI rising off an oversold position and the MACD crossing showing BULLISH signs for the stock.

The mobile gaming market is still in it's infancy but the projected revenue is enormous. Mobile operators are looking at tapping the Gameboy market as they feel that users will not want to carry around a multitude of technology and if they have a mobile phone which can double as a gaming station than people will prefer this option.

People should also look at the recent contracts which SPS have signed for their technology. This is a technology company which could well be a great success in 2004.

Company website

http://www.superscape.com/

Please also check the SPS thread at
www.iii.co.uk

partners_circle3.gif!CHARTS

Happy1 - 05 May 2004 21:56 - 80 of 707

Just to follow that up I wonder where they are making all their money !!

THQ posts fourth-quarter profit




Wednesday May 5, 4:08 PM EDT

LOS ANGELES, May 5 (Reuters) - Video game publisher THQ Inc. (THQI) on Wednesday posted a fourth-quarter profit, compared with a year-earlier loss, on continued strong sales of its holiday games lineup and the new title "MX Unleashed."

Calabasas Hills, California-based THQ posted a net profit of $5.4 million, or 14 cents per share, compared with a year-earlier loss of $7.7 million, or 20 cents per share. Revenue rose to $123 million from $66.8 million a year earlier.


The Knowing - 5 May'04 - 21:34 - 3401 of 3402 edit


‏Taito to launch mobile phone game service in Middle East ‏


‏COM-JAPAN-MIDEAST-PHONE ‏
‏ Taito to launch mobile phone game service in Middle East ‏
‏‏
‏ TOKYO, April 5 (KUNA) -- Japan's Taito Corp., a major maker of commercial ‏
‏game machines, will expand its distribution of Space Invader and other games ‏
‏via mobile phones, aiming to offer the service in the Middle East and other ‏
‏regions, totaling 100 countries, a major Japanese business daily reported ‏
‏Monday.‏
‏ The company sources told the Nikkei Shimbun that Taito plans to start the ‏
‏service in the Middle East and Latin America, in particular Iran and Brazil, ‏
‏and increase the number of mobile phone services handling the company's games ‏
‏in the U.S. and Europe by the end of next year.‏
‏ Through the move, it aims to quadruple overseas sales from the mobile phone ‏
‏content business to about JPY 2 billion (KD 5.6 million) for the year through ‏
‏March next year, the daily said.‏
‏ The company is distributing or will distribute Space Invader, which was a ‏
‏big hit in the late 1970s, and several other games through a number of mobile ‏
‏phone operators, including Vodafone Plc, in foreign countries, according to ‏
‏the report.‏
‏ Taito has just begun distributing the games through Hutchison and two other ‏
‏mobile phone operators in India, in partnership with a local software firm. It ‏
‏has launched the service for users of Sprint PCS's mobile phone service in the ‏
‏United States.‏
‏ With the Space Invader game still highly popular, mainly in Europe, Taito ‏
‏currently generates about JPY 500 million (KD 1.4 million) in annual sales ‏
‏from some 40 countries. (end) ‏
‏ mk.aj‏
‏KUNA 051842 Apr 04NNNN‏
‏‏


The Knowing - 5 May'04 - 21:35 - 3402 of 3402 edit


Subscription site: Taito To Offer Games To Mobile Phone Users In 100 Nations Nikkei Interactive 05:46 5-Apr-04

hlyeo98 - 05 May 2004 22:30 - 81 of 707

Three cheers for Superscape!!!

Happy1 - 05 May 2004 23:20 - 82 of 707

THQ Wireless Nabs NFL License

By: Justin Davis April 29, 2004 2:44 AM PDT
THQ Inc. today announced that its wireless games division, THQ Wireless, has reached an agreement with the National Football League (NFL) and PLAYERS INC to develop a new selection of officially licensed mobile content based on the teams and players of the NFL.

"This agreement with the NFL and PLAYERS INC allows THQ to deliver action-packed wireless games that captures the thrill of professional football. Fans everywhere will soon be able to download the highest quality mobile NFL games via their wireless carrier," said Tim Walsh, president of THQ Wireless. "The NFL is one of the premier sports, and THQ is excited to continue our commitment to sports entertainment offerings by bringing this sport to life on mobile phones."

The licensed NFL and PLAYERS INC offerings from THQ Wireless will include a realistic 11-on-11-football simulation featuring all 32 NFL teams with strengths and weaknesses mirroring their real-life counterparts, as well as 900 actual players modeled to perform just as they do in a live game. The game will offer the full 16-game season, the playoffs and the Super Bowl. Throughout the season, statistics will be accumulated in 14 different categories and fans will be able to customize their playbooks. In addition, sophisticated offense and defense AI will allow players to intercept passes, dive for extra yardage, force fumbles and break tackles.

ehall - 06 May 2004 08:00 - 83 of 707

Huge write up in Shares this morning, well done and thanks for having a more in depth look at the figures (scary, someones watching!). Just one point that seems to be missed, it appears that SPS get 2.50 per direct OTA download, I have alos heard that they get $1 to $2.50 per embedded game, put that with the chip royalty and the 10 million handsets by January should push it well into profits, after that the sky is the limit.

Happy1 - 06 May 2004 22:58 - 84 of 707

Can anyone post the write up ?

ehall - 07 May 2004 08:14 - 85 of 707

SUPERSCAPE AWARDED $1.2M CONTRACT FROM GLOBAL WIRELESS ENTERTAINMENT
Superscape Group plc (LSE: SPS), leaders in revolutionary entertainment for
mobile phones, announces today that it has won a contract, with a value of
$1.2m, to develop a new portfolio of mobile games for Californian-based Global
Wireless Entertainment Inc, (GWE). In addition to the development contract,
Superscape will also work with GWE to distribute the games to global handset
manufacturers and operators, for which Superscape will receive ongoing royalty
revenues every time a game is downloaded over the air or supplied direct to a
third party.
The new games will be based on high-profile IP (intellectual property) brands
from leading entertainment companies; details on specific titles will be
announced over the course of the next few months.
This latest contract with GWE follows the previous announcements in January 2004
detailing agreements for Superscape to develop games based on Evel Knievel and
the Ivan Stewart Ironman brands.
Kevin Roberts, CEO, Superscape Group plc said: 'The expansion of our
relationship with GWE through this major contract provides us with the
opportunity to bring some very exciting new Swerve-based game titles to the
market over the course of the next twelve months. Our expanding catalogue of
Swerve titles has already received very positive responses from global handset
manufacturers and operators, and I am confident that the new titles will be
received equally well.
'There are huge mass market revenues in mobile gaming, and the relationship
between Superscape and GWE is a key element in ensuring that we participate
fully in these opportunities.'
Paul Buss, President, GWE said: 'We selected Superscape late last year to build
two titles after reaching the conclusion their 3D game engine would offer a
compelling competitive advantage. After seeing the incredible results, including
captivating visuals and their dedication to promote the titles, we decided to
move further IP to market together. GWE has access to fantastic entertainment
brands, when these brands are combined with Superscape's Swerve technology, I
believe the result will be the next popular wave in mobile games. For both
companies, this is a real win:win partnership.'


Happy1 - 07 May 2004 10:28 - 86 of 707

Posted by Caddie on the iii board

http://www.killikmorningnote.co.uk/

SUPERSCAPE Another new contract

The mobile gaming group has announced a further contract. This time it is with Global Wireless Entertainment Inc, (GWE) and unusually for Superscape, it has detailed the contract value at $1.2 million. GWE is an existing relationship for the group, and an important one.

Superscapes technology lead is providing it with the opportunity to approach world leading content owners and offer them a route to additional revenue streams not available anywhere else. Inevitably, this is a window of opportunity which the group has to exploit well as competition will attempt to move in at some point. This is why Kevin Roberts and the sales team are spending much of the time globe trotting converting content owners to customers and ensuring they are locked in. GWE, as brand licensor, already has many of the customers Superscape is seeking, and by partnering with them, it will cut down dramatically the time to market. We are encouraged by GWEs comments that having selected Superscape last year for two titles they were wowed by the incredible results of the games that the deal today involves the payment of $1.2 million to produce more. Superscape and GWE will jointly benefit from the royalties earned from Over the Air downloads and embedded games onto handset sales.

The model is shaping and Superscape feels as if it is slowly converting the cynics to its business model. We recently argued taking a position at 27p and we would happily endorse that view at 34p where they trade this morning

Happy1 - 07 May 2004 12:56 - 87 of 707

http://www.citywire.co.uk/instrument/default.asp?vid=64953&kid=&uid=&cid=&ctid=1&sid=&fid=&iid=&type=&dateEnd=07/05/2004%2023:59:59&rurl=/instrument/default.asp&PageNumber=1

ehall - 07 May 2004 13:50 - 88 of 707

Happy1, will look at the citywire article later but I know that it should be good as they are stronjg supporters. One point that investors are having trouble with, especially on Ample is the licensing revenue. I think that the fundamental difference in the revenue received depends uponif it is an OTA download or embedded on the phone at point of sale. my understanding is that OTS will bring in 2.50 per game, given the cost of premier 2d games, this is completely reasonable. I also believe that when a distributor such as the american distributor sells a swerved game, this will generate a smaller revenue, around $1 to $2.50 per game as they will be mass sold. The point is that the distributors will ensure that every phone has at least on game on, put that with the chip revenues, OTA downloads, etc and the figures imply that SPS could be worth significantly more than some viewers suggest.

Happy1 - 07 May 2004 14:38 - 89 of 707

EVO Note Target Price: 33-38p

Keep it coming
The announcement this morning that Superscape has signed a development contract with Global Wireless Entertainment is very positive and confirms that the group is starting to tap into oppo tunities for massmarket revenue streams.

Superscape has announced this morning that it has won a contract with a value of $1.2m to develop a new portfolio of mobile games for Californian based Global Wireless Entertainment Inc. As well as the development contract, the group will also be working with Global Wireless Entertainment to distribute the games to global handset manufacturers and operators, for which Superscape will receive ongoing royalty revenues every time a game is downloaded over the air or supplied direct to a third party. The new games are likely to be based on high-profile IP brands and these titles should be announced over the next few months.

This announcement is very encouraging and cements the groups strategy going forward to focus more on the global wireless sector where the main sources of revenue from the future are likely to come from Swerve content in terms of content licensing fees, up front development and royalty fees. The recent news that the group has signed its first revenue sharing royalty distribution agreement for the company's 3D mobile games with a leading US network operator should also open up opportunities for mass market revenue streams for the group.

The second half of 2004 could be a key turning point for the group with the launch of new BREW devices and where we are likely to see mass availability when Swerve-enabled Java handsets from Siemens, Motorola and other manufacturers start shipping. According to the group, taking both Java and BREW devices together and according to current manufacturer announcements, there are likely to be some ten million Swerve enable handsets in the global market by the end of the groups financial year 2004/05.

More good news
The groups strategy going forward is to focus on the global wireless sector The second half of 2004 could be a key turning point for Superscape

Happy1 - 08 May 2004 21:29 - 90 of 707

sps656m.txt

Happy1 - 09 May 2004 18:32 - 91 of 707

Author wheelds View Profile | Add to favourites | Ignore
Date posted Saturday 22:54
Classification News
Subject: From May 24th 2004!!!
Opinion Strong BUY
Recommendations This message has been recommended 7 times
Message

Digesting the latest news on wireless, it seems from May 24th this year all Americans across the country can switch their wireless service provider without changing their telephone numbers. From May 24th all large and small wireless service providers, from the national to the regional have to cooperate for the good of the customers; and this in my opinion will encourage more and more Americans to up grade/change their mobiles and keep up grading them; and who's going to want a mobile that does not have all the latest mod cons which includes 3D games. And as we all know Superscape has just annouced an American network deal. So, on top of all the deals the demand for 3G/3D mobiles is going to grow even faster then many have predicted, and the potential for Superscape to benefit from all this is massive. IMHO

hlyeo98 - 09 May 2004 18:44 - 92 of 707

It will also have a massive benefit from the Van Helsing craze which uses Superscape technology for download.

Happy1 - 09 May 2004 21:41 - 93 of 707

http://www.advfn.com/cmn/fbb/thread.php3?id=6403304

Happy1 - 10 May 2004 23:29 - 94 of 707

What a time to do it !

http://uk.biz.yahoo.com/tech/s/sps.l.html

Happy1 - 11 May 2004 21:59 - 95 of 707

An article from Jan 2003. Compare what is written to the present scenario and contemplate the potential !

http://www.leavcom.com/ieee_jan03.htm

Happy1 - 12 May 2004 22:29 - 96 of 707

Dyatze - 12 May'04 - 20:17 - 3732 of 3737



SAMSUNG Enables 3D Gaming on Cellular Handsets

http://www.samsung.com/PressCenter/PressRelease/PressRelease.asp?seq=20040512_0000039965

An SPS partner !

Happy1 - 13 May 2004 21:29 - 97 of 707

Look at the growing list of partners in the new header circle !

Very impressive !

hlyeo98 - 16 May 2004 18:18 - 98 of 707

At the current valuation the risk/reward looks very attractive. The balance sheet remains strong and there will be plenty of newsflow this summer on product launches and distribution deals.

Happy1 - 19 May 2004 20:06 - 99 of 707

All from www.iii.co.uk

Author wyl View Profile | Add to favourites | Ignore
Date posted today 15:16
Classification News
Subject: AGM Points 1
Recommendations This message has been recommended 9 times
Message

Points from the AGM

All as I heard and understood them and no guarantees! Some from my interpretations of post meeting informal discussions.

1 No current intention to use approval to issue more shares.

2 Kevin Roberts (just back from E3) presentation very encouraging re opportunities, deals being done and deals under discussion; however substantial implementation work remains. IP holders (e.g. specifically Disney and Universal) very happy with work done so far.

3 Targetting all 10 key Operators, headed by Verizon (biggest US, now announced), Vodafone and Sprint, all expected to be users in 2004; working on distribution deals with other 7, generally +ve.

4 Due Operators Requests, many games will be 2D initially, 3D to follow as many current handsets cannot do 3D. Big early opportunity, additional to 3D expectations.

5 By far largest future Rev opportunity is end user perhaps 90%. (Citywire article used as basis for some rev calcs had an important error re dates ignore.)

5 Significant Nokia work going on but could say little.

6 Multiple revenue models according to project can choose to be Publisher, technology supplier, implementor in different proportions complicated balancing act to ensure sensible mix and good risk/return.

Enough for first post. To be continued.

Continued from No1. Same warning applies!

7 Cash flow +ve estimate mid 2005 still valid.

8 Winning deals with global giant IP holders (Disney etc.) against competition because of unique current technology position.

9 Resources to meet the current many opportunities are fully utilised but managing and carefully moitored. Much game development implementation carried out by trusted 3rd party subs, carefully monitored, and on-going liaison with IP holders.

10 about 25 titles in development, approx 9 releases next 6 months, about 3 per quarter afterward, most out in next 18 months, then a continuing flow.

11 Technology development continues, to maintain competitive lead

12 Lots benefits from riding on big publicity budgets provided by IP holders, (film Cos), releases to joint timescale.

13 Good download numbers so far. $$ per down load were quoted but Im not posting them at present and suggest other posters may wish to consider whether it would be in best interest of Co.

14 Lots other good IP being negotiated with big names. A well known title from 20th C Fox and another Disney won.

15 China a big opportunity being addressed

16 THQ and Cyber Co both explained, both +ve situations.

17 EVBG: no note at present because lots of potential still to be crystallised, thus too hard to estimate. Current ests confirmed.

18 About 12 large shareholders (not 4)

19 About 90 2nd tier mobile operators being addressed via a 3rd party who is well linked to all.
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