Happy1
- 03 Mar 2004 22:47
Superscape was founded nearly twenty years ago, and has been dedicated throughout its history to the development of ground-breaking software technology for the creation and delivery of innovative, high quality interactive 3D applications.
Over the years, Superscape has amassed unparalleled expertise and experience in the development of 3D software capable of working within the constraints of limited memory devices, slow processor speeds and strictly controlled file sizes.
Drawing on this knowledge, Superscape has established a world-leading position in the development of industry-standard 3D technology and applications for mobile devices. The company's Swerve technology has been developed specifically for wireless environments in close collaboration with ARM, and comprises a 3D engine (Swerve Client), authoring tools (Swerve Studio) and a broad portfolio of 3D content, with particular emphasis on 3D games. Swerve is being adopted on a global basis by many of the mobile industry's leading players, together with world-renowned content and brand organisations.
Superscape has corporate headquarters in Hook, Hampshire (UK) and San Clemente, California (USA) with regional offices in Tokyo and Sydney. The company is quoted on the London Stock Exchange (LSE: SPS).
Superscape (SPS) has received various tips in the press and by Analysts recently which will certainly give impetous to the share price. Indicators are looking good with the RSI rising off an oversold position and the MACD crossing showing BULLISH signs for the stock.
The mobile gaming market is still in it's infancy but the projected revenue is enormous. Mobile operators are looking at tapping the Gameboy market as they feel that users will not want to carry around a multitude of technology and if they have a mobile phone which can double as a gaming station than people will prefer this option.
People should also look at the recent contracts which SPS have signed for their technology. This is a technology company which could well be a great success in 2004.
Company website
http://www.superscape.com/
Please also check the SPS thread at
www.iii.co.uk
!CHARTS
moneyman
- 13 Oct 2006 11:41
- 668 of 707
Some really good volume today.
bristlelad
- 13 Oct 2006 13:06
- 669 of 707
HI MONEYMAN yes /wella very good forecast// do you forecast a possible 20pby the end of the year???
moneyman
- 13 Oct 2006 14:01
- 670 of 707
bristle with a strong forward statement in the interims it could surpass that level.
someuwin
- 13 Oct 2006 16:15
- 671 of 707
bristle - I seriously expect 20p after next week's interim results.
bristlelad
- 13 Oct 2006 20:22
- 672 of 707
that would do /i need some money cause i am in that great pile of sh-t called S.E.O. WILL I NEVER LEARN??????
moneyman
- 13 Oct 2006 22:00
- 673 of 707
http://www.britishbulls.com/StockPage.asp?CompanyTicker=SPS&MarketTicker=Technology&TYP=S
hangon
- 25 Jan 2007 14:46
- 674 of 707
Superscape - super is in the name only!
I'm not convinced this is a good stock...management was quite robust (that's Rude) to shareholders a few years ago (agm fiasco IMHO), when they thought they were selling the company for a fat wad.....but the Buyer was fishing, or got nervous...dunno.
The business revolves round their ability to convince mobile-phone users that they need to pay attention to a tiny screen and play games that they could play on a PC far better. The notion of watching movies is flawed IMHO..... although I wouldn't object to a freebie...but the money the Copyright Holders will receive means that Superscape is squeezed between a rock and a hard place....that is if they sell any...however, they report sales increasing ots...from a small start maybe..as I don't see any turnover figures yet.
Their technology may be very clever and the quality excellent, but do you really want to flatten your batteries watching Dr Zivargo on a 1.5" screen when the Daily Mail gave the DVD away - and you can re-play it for free?
Most follks keep their mobile in a pocket/bag and only start to chatter when it rings in the Public Library/on the train. Then they shout at full voice and it's pretty trivial; or they are discussing clothes as they surf the rails at M&S. Their attention is diverted to the outside world (even when driving, etc) with the phone receiving less attention...because it is a voice-device - the screen it there to operate the menu and take snaps/movies in very low resolution.
If Superscape could improve the pigs ear for picture-taking that would be useful but I can't see Nokia paying much when they have capable development engineers that are au-fait with the OS and any IP would remain in-house.
If it gets seriously cheap I might buy for recovery (as I did once before) but this is not a good forward-driving business to my mind..oh dear
moneyman
- 16 May 2007 22:23
- 675 of 707
Back in trading range.Usually an easy way of making money 10p--------->14p
moneyman
- 05 Jun 2007 22:11
- 676 of 707
UK spending more on games than ringtones
by Ellie Gibson 05/06/2007 10:57
Consumers cough up GBP 83 million
New data from mobile content trackers GfK M2 has revealed that for the first time. UK consumers are spending more on mobile games than on ringtones.
In the 12 months ending March 2007, around GBP 83 million was spent on games - compared to GBP 76 million on ringtones. The mobile gaming market is worth four times the downloadable music market (GBP 23 million) and eight times the video download market (GBP 11 million). Wallpapers were bottom of the chart with GBP 10 million.
Nearly 90 per cent of games sold were bought through mobile network operators. A third of mobile gaming revenues were created by the top ten best-selling titles, and three games accounted for 60 per cent of total sales.
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"A year ago there was less activity in the mobile gaming market as well as poor phone functionality, limited game offerings and perceived high prices," said GfK M2 business group director Aaron Rattue.
"In the last year mobile gaming has really taken off and now leads the mobile content market in terms of the amount of money consumers are spending. Clearly, gamers are happy to pay to download, with half of all the games downloaded to a mobile phone in the last year costing GBP 5 or more
moneyman
- 22 Jun 2007 18:51
- 677 of 707
Brew Conference 2007: EA Mobile Claims Highest US Game ARPU [06.21.07]
It was a surprising PowerPoint slide to find in a panel talk entitled 'Making Money with BREW 3D Games - a Publishers' Perspective', but nevertheless EA Mobile's vice president of worldwide studios, Travis Boatman, snuck it into his talk at the BREW 2007 conference.
Labelled 'Average game revenue per unique purchaser', the slide detailed the change of this metric for the top five North America mobile publishers between Q4 2006 to Q1 2007.
The figures were: EA went from $8.35 to $8.55 per unique purchaser; Gameloft from $7.36 to $7.83; Glu remained steady at $7.67 for both periods of time; while Namco rose from $7.02 to $7.42; and I-Play from $7.04 to $7.46. No source was provided for the data.
Of course, the point of the slide was to demonstrate that the increasing availability and uptake of 3D games is allowing publishers to push up prices.
"3D enforces the quality of mobile games compared to console games, as well as being more compelling even for casual mobile gamers," Boatman explained, as he showed footage of The Sims 2 Pets for mobile. "That's one of the reasons EA can charge more for its mobile games."
These higher prices are a necessity however, considering the extra cost of developing such content. Another of the panelists, Superscape's senior vice president of publishing, Donald Wisniewski, said the cycle for making 3D games, at between 9 -12 months, was around a third longer than for 2D games (typically 6-9 months).
They also require more sophisticated development tools and management processes, not to mention different skillsets such as 3D modelers and animators, which haven't previously been required in mobile development.
"But if you control your costs, you can be profitable just releasing 3D SKUs," said Wisniewski, answering a question about the commercial issues of making both 2D and 3D versions of games; something that despite the confusion created, the industry often does to try and hit the widest numbers of consumers.
Indeed, Superscape's revenues between FY05-06 and FY06-07 increased 145 percent, mainly due to its focus on higher quality, higher margin 3D mobile games such as Classic Mini Golf, he claimed. "And for certain games, prices can go higher. We'll drive off some sales but $10, $11, $12, $13 per game are all possibilities I think," he predicted.
In contrast, Gameloft's vice president of publishing, Gonzague de Vallios reckoned that the balance between pricing and sales volume still remains to be defined for 3D content. "Lack of install base is an issue for 3D games and I don't think we merchandise 3D content enough," he said, pointing out consumers didn't get specific information about whether a game was 3D or not, especially in terms of on deck selection. "I think there are more options for extra revenue streams in terms of the ability to download new weapons, tracks or levels," he said.
Also important for the European-based publisher, de Vallios bemoaned the slowness of the European mobile ecosystem to enable the mass market adoption of 3D games. "Symbian is trying to deal with 3D, but it needs to be pushed," he said. "3D on Java will eventually get better with faster processors, but the US is a long way ahead thanks to services such as [Verizon's] V CAST."
moneyman
- 24 Jun 2007 21:38
- 678 of 707
Mobile Gaming Overtakes Ringtones in UK Wireless Revenue
1:21 am on June 24, 2007 | Category: Telecom Services, Wireless, Multimedia, Software
Mobile gaming is a fast-increasing source of mobile content revenue, and has overtaken ringtones in the UK market, according to a recent study by GfK M.
UK customers spent a total of 83 million (US$165 million) on mobile games in the first quarter of this year, compared with 76 million on ringtones, and just 23 million on the much-hyped mobile music sector.
GfK also observed that wireless network operators have come to dominate the mobile gaming sector, with almost 90% of game downloads being purchased through a carrier.
A year ago there was less activity in the mobile gaming market as well as poor phone functionality, limited game offerings and perceived high prices, commented GfK M business group director, Aaron Rattue. In the last year mobile gaming has really taken off and now leads the mobile content market in terms of the amount of money consumers are spending. Clearly, gamers are happy to pay to download, with half of all the games downloaded to a mobile phone in the last year costing 5 or more.
http://www.teleclick.ca/2007/06/mobile-gaming-overtakes-ringtones-in-uk-wireless-revenue/
moneyman
- 25 Jun 2007 15:26
- 679 of 707
Very tempted at this price level and with the markets turning now.
moneyman
- 13 Jul 2007 12:51
- 680 of 707
Reversal time. Strong L2
moneyman
- 16 Jul 2007 11:40
- 681 of 707
Continuing it's strong move higher today.
moneyman
- 31 Jul 2007 10:35
- 682 of 707
Totally oversold.
moneyman
- 01 Aug 2007 15:32
- 683 of 707
Very interesting presentation from the Brew conference
http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Biz-403_Wisniewski_PANEL_v01.pdf
To quote
"3G handset owners are 3X more likely to download content"
moneyman
- 30 Aug 2007 18:53
- 684 of 707
Getting lively again.
Mmajabbar
- 01 Sep 2007 14:58
- 685 of 707
Seem to me to be good value - the share price being equal to the net asset value + cash and the positive news coming out from the company.
moneyman
- 03 Sep 2007 12:04
- 686 of 707
I think other people are taking the same point of view today.
moneyman
- 03 Sep 2007 12:37
- 687 of 707
Now asking 8.5p on PLUS