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SUPERSCAPE - TECHNOLOGY FOR THE FUTURE. (SPS)     

Happy1 - 03 Mar 2004 22:47

Superscape was founded nearly twenty years ago, and has been dedicated throughout its history to the development of ground-breaking software technology for the creation and delivery of innovative, high quality interactive 3D applications.
Over the years, Superscape has amassed unparalleled expertise and experience in the development of 3D software capable of working within the constraints of limited memory devices, slow processor speeds and strictly controlled file sizes.

Drawing on this knowledge, Superscape has established a world-leading position in the development of industry-standard 3D technology and applications for mobile devices. The company's Swerve technology has been developed specifically for wireless environments in close collaboration with ARM, and comprises a 3D engine (Swerve Client), authoring tools (Swerve Studio) and a broad portfolio of 3D content, with particular emphasis on 3D games. Swerve is being adopted on a global basis by many of the mobile industry's leading players, together with world-renowned content and brand organisations.

Superscape has corporate headquarters in Hook, Hampshire (UK) and San Clemente, California (USA) with regional offices in Tokyo and Sydney. The company is quoted on the London Stock Exchange (LSE: SPS).

chart.asp?symb=uk%3Alse%3Asps&compidx=aa

Superscape (SPS) has received various tips in the press and by Analysts recently which will certainly give impetous to the share price. Indicators are looking good with the RSI rising off an oversold position and the MACD crossing showing BULLISH signs for the stock.

The mobile gaming market is still in it's infancy but the projected revenue is enormous. Mobile operators are looking at tapping the Gameboy market as they feel that users will not want to carry around a multitude of technology and if they have a mobile phone which can double as a gaming station than people will prefer this option.

People should also look at the recent contracts which SPS have signed for their technology. This is a technology company which could well be a great success in 2004.

Company website

http://www.superscape.com/

Please also check the SPS thread at
www.iii.co.uk

partners_circle3.gif!CHARTS

hangon - 25 Jan 2007 14:46 - 674 of 707

Superscape - super is in the name only!
I'm not convinced this is a good stock...management was quite robust (that's Rude) to shareholders a few years ago (agm fiasco IMHO), when they thought they were selling the company for a fat wad.....but the Buyer was fishing, or got nervous...dunno.
The business revolves round their ability to convince mobile-phone users that they need to pay attention to a tiny screen and play games that they could play on a PC far better. The notion of watching movies is flawed IMHO..... although I wouldn't object to a freebie...but the money the Copyright Holders will receive means that Superscape is squeezed between a rock and a hard place....that is if they sell any...however, they report sales increasing ots...from a small start maybe..as I don't see any turnover figures yet.
Their technology may be very clever and the quality excellent, but do you really want to flatten your batteries watching Dr Zivargo on a 1.5" screen when the Daily Mail gave the DVD away - and you can re-play it for free?
Most follks keep their mobile in a pocket/bag and only start to chatter when it rings in the Public Library/on the train. Then they shout at full voice and it's pretty trivial; or they are discussing clothes as they surf the rails at M&S. Their attention is diverted to the outside world (even when driving, etc) with the phone receiving less attention...because it is a voice-device - the screen it there to operate the menu and take snaps/movies in very low resolution.
If Superscape could improve the pigs ear for picture-taking that would be useful but I can't see Nokia paying much when they have capable development engineers that are au-fait with the OS and any IP would remain in-house.
If it gets seriously cheap I might buy for recovery (as I did once before) but this is not a good forward-driving business to my mind..oh dear

moneyman - 16 May 2007 22:23 - 675 of 707

Back in trading range.Usually an easy way of making money 10p--------->14p

moneyman - 05 Jun 2007 22:11 - 676 of 707

UK spending more on games than ringtones
by Ellie Gibson 05/06/2007 10:57
Consumers cough up GBP 83 million

New data from mobile content trackers GfK M2 has revealed that for the first time. UK consumers are spending more on mobile games than on ringtones.

In the 12 months ending March 2007, around GBP 83 million was spent on games - compared to GBP 76 million on ringtones. The mobile gaming market is worth four times the downloadable music market (GBP 23 million) and eight times the video download market (GBP 11 million). Wallpapers were bottom of the chart with GBP 10 million.

Nearly 90 per cent of games sold were bought through mobile network operators. A third of mobile gaming revenues were created by the top ten best-selling titles, and three games accounted for 60 per cent of total sales.

Advertisement
"A year ago there was less activity in the mobile gaming market as well as poor phone functionality, limited game offerings and perceived high prices," said GfK M2 business group director Aaron Rattue.

"In the last year mobile gaming has really taken off and now leads the mobile content market in terms of the amount of money consumers are spending. Clearly, gamers are happy to pay to download, with half of all the games downloaded to a mobile phone in the last year costing GBP 5 or more

moneyman - 22 Jun 2007 18:51 - 677 of 707

Brew Conference 2007: EA Mobile Claims Highest US Game ARPU [06.21.07]

It was a surprising PowerPoint slide to find in a panel talk entitled 'Making Money with BREW 3D Games - a Publishers' Perspective', but nevertheless EA Mobile's vice president of worldwide studios, Travis Boatman, snuck it into his talk at the BREW 2007 conference.
Labelled 'Average game revenue per unique purchaser', the slide detailed the change of this metric for the top five North America mobile publishers between Q4 2006 to Q1 2007.

The figures were: EA went from $8.35 to $8.55 per unique purchaser; Gameloft from $7.36 to $7.83; Glu remained steady at $7.67 for both periods of time; while Namco rose from $7.02 to $7.42; and I-Play from $7.04 to $7.46. No source was provided for the data.

Of course, the point of the slide was to demonstrate that the increasing availability and uptake of 3D games is allowing publishers to push up prices.

"3D enforces the quality of mobile games compared to console games, as well as being more compelling even for casual mobile gamers," Boatman explained, as he showed footage of The Sims 2 Pets for mobile. "That's one of the reasons EA can charge more for its mobile games."

These higher prices are a necessity however, considering the extra cost of developing such content. Another of the panelists, Superscape's senior vice president of publishing, Donald Wisniewski, said the cycle for making 3D games, at between 9 -12 months, was around a third longer than for 2D games (typically 6-9 months).

They also require more sophisticated development tools and management processes, not to mention different skillsets such as 3D modelers and animators, which haven't previously been required in mobile development.

"But if you control your costs, you can be profitable just releasing 3D SKUs," said Wisniewski, answering a question about the commercial issues of making both 2D and 3D versions of games; something that despite the confusion created, the industry often does to try and hit the widest numbers of consumers.

Indeed, Superscape's revenues between FY05-06 and FY06-07 increased 145 percent, mainly due to its focus on higher quality, higher margin 3D mobile games such as Classic Mini Golf, he claimed. "And for certain games, prices can go higher. We'll drive off some sales but $10, $11, $12, $13 per game are all possibilities I think," he predicted.

In contrast, Gameloft's vice president of publishing, Gonzague de Vallios reckoned that the balance between pricing and sales volume still remains to be defined for 3D content. "Lack of install base is an issue for 3D games and I don't think we merchandise 3D content enough," he said, pointing out consumers didn't get specific information about whether a game was 3D or not, especially in terms of on deck selection. "I think there are more options for extra revenue streams in terms of the ability to download new weapons, tracks or levels," he said.

Also important for the European-based publisher, de Vallios bemoaned the slowness of the European mobile ecosystem to enable the mass market adoption of 3D games. "Symbian is trying to deal with 3D, but it needs to be pushed," he said. "3D on Java will eventually get better with faster processors, but the US is a long way ahead thanks to services such as [Verizon's] V CAST."

moneyman - 24 Jun 2007 21:38 - 678 of 707

Mobile Gaming Overtakes Ringtones in UK Wireless Revenue
1:21 am on June 24, 2007 | Category: Telecom Services, Wireless, Multimedia, Software


Mobile gaming is a fast-increasing source of mobile content revenue, and has overtaken ringtones in the UK market, according to a recent study by GfK M.

UK customers spent a total of 83 million (US$165 million) on mobile games in the first quarter of this year, compared with 76 million on ringtones, and just 23 million on the much-hyped mobile music sector.

GfK also observed that wireless network operators have come to dominate the mobile gaming sector, with almost 90% of game downloads being purchased through a carrier.

A year ago there was less activity in the mobile gaming market as well as poor phone functionality, limited game offerings and perceived high prices, commented GfK M business group director, Aaron Rattue. In the last year mobile gaming has really taken off and now leads the mobile content market in terms of the amount of money consumers are spending. Clearly, gamers are happy to pay to download, with half of all the games downloaded to a mobile phone in the last year costing 5 or more.

http://www.teleclick.ca/2007/06/mobile-gaming-overtakes-ringtones-in-uk-wireless-revenue/

moneyman - 25 Jun 2007 15:26 - 679 of 707

Very tempted at this price level and with the markets turning now.

moneyman - 13 Jul 2007 12:51 - 680 of 707

Reversal time. Strong L2

moneyman - 16 Jul 2007 11:40 - 681 of 707

Continuing it's strong move higher today.

moneyman - 31 Jul 2007 10:35 - 682 of 707

Totally oversold.

moneyman - 01 Aug 2007 15:32 - 683 of 707

Very interesting presentation from the Brew conference

http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Biz-403_Wisniewski_PANEL_v01.pdf

To quote

"3G handset owners are 3X more likely to download content"

moneyman - 30 Aug 2007 18:53 - 684 of 707

Getting lively again.

Mmajabbar - 01 Sep 2007 14:58 - 685 of 707

Seem to me to be good value - the share price being equal to the net asset value + cash and the positive news coming out from the company.

moneyman - 03 Sep 2007 12:04 - 686 of 707

I think other people are taking the same point of view today.

moneyman - 03 Sep 2007 12:37 - 687 of 707

Now asking 8.5p on PLUS

moneyman - 10 Oct 2007 15:55 - 688 of 707

Some good news with the tie up between SPS and Alltel

http://www.bolsamania.com/internacional/noticia.php?origen=feed_prnews.noticias&id=3508707en-3∈=GB0008636127&Sesion_BolsamaniaES=k1t7p3a15ho8vshoimpib2mf07

moneyman - 08 Nov 2007 14:45 - 689 of 707

Bouncing off it's oversold position now.

moneyman - 09 Nov 2007 10:10 - 690 of 707

Continuing the move higher now.Great opportunity to pick up stock in a good company.

Self19 - 09 Nov 2007 13:56 - 691 of 707

that lift of the floor in the face of the dow drop was most encouraging - although i'm down so much on this one it almost makes no difference!

moneyman - 12 Nov 2007 09:15 - 692 of 707

Val d'Isere? Not quite the right comparison. Anyone who bought into SPS's 38p rights issue, two years ago, must feel as if they have tumbled down the notorious 'Hari Kiri' at Mayrhofen:


The Hari Kiri
Another jewel in Mayrhofen's crown is the infamous 'Hari Kiri' - the steepest gradient prepared piste in Austria. This blackest of black runs is an eye-widening, throat-drying, trouser-staining 78 degrees! You'll find it (or can avoid it) on the North-facing, backside of the Penken, between red 3 and 5. Look for the skull and cross-bones piste marker (seriously)...or head for where the red snow leads to the yellow helicopter...!


Personally I suspect the rise is yet another outbreak of speculative buying in a penny share, but I re-iterate last week's hope, the dealing accounts are California-based.


ravenna23 - 12 Nov'07 - 07:26 - 18892 of 18917


FLEET, England, November 12 /PRNewswire/ -- According to the Nielsen Mobile
Research report for Q3 2007, Superscape
Group plc is now listed in the Top 5 North American mobile games publishers.
The others include: EA, GLU, Gameloft and Namco. This is the first time that
Superscape has been ranked this highly since it entered the mobile games
marketplace.



The Nielsen Mobile Q3 quarterly report puts Superscape in the top five,
in an overall list of ninety-four North American mobile games publishers, in
terms of the company's revenue performance.



Kevin Roberts, CEO, Superscape Group plc said: "We are obviously
delighted to have reached this high ranking and to have broken into this
exclusive group of mobile games publishers. It is a clear endorsement of the
status which we have now achieved in the marketplace. More importantly,
however, is that those listed in the top five are estimated to be responsible
for approximately 59% of the total revenue derived from the Top 4 U.S. mobile
carriers."



Superscape has risen rapidly through the ranks of mobile games
publishers. In April 2007, the company announced that independent research
included Superscape in the top ten. Just five months later, the company has
soared to be in the top five.



Superscape now has some ninety mobile games titles live in the market. An
increasing proportion of these are based on Superscape's own IP (intellectual
property) which produces significantly higher margins, per title, for the
company.



Kevin Roberts: "Currently five of our top eight revenue-generating titles
are based on our own IP, and this is a trend which I see continuing in the
months ahead. We have established a strong reputation in the market for
delivering high quality, innovative games for many of the world's leading
network operators."

Big Al - 12 Nov 2007 09:32 - 693 of 707

I've just read the header for this thread and I toyed with this mob as an investement as far back as 1998.

I find it astonishing that for all its promise and apparent technological expertise that it has so consistently failed to deliver. SPS and NXT are in the same bed with the same (long) history of failure.
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