dreamcatcher
- 18 Feb 2014 17:03
Gaming Realms creates and develops interactive next-generation online gaming applications, focused on delivery via mobile, tablet and desktop computers. Its principle businesses are BingoGodz, a multi-platform real money social bingo game; Bejig, an award-winning designer and developer of multiplayer online social real money games; and Alchemy Bet, which develops and operates mobile fruit machine games.
Gaming Realms was founded by the team behind Cashcade, which created the leading online bingo brand, Foxy Bingo, in addition to other online bingo and casino games. It was one of the first companies to promote online bingo to a mass market, using community chat to create an immersive and enjoyable user experience. Cashcade’s leadership in online gaming and successful brand development attracted multiple industry awards culminating in its sale to bwin.party digital entertainment plc for a total consideration of approximately £96 million in 2009, delivering a 10x return for initial investors.
http://www.gamingrealms.com/

dreamcatcher
- 23 Mar 2015 16:52
- 18 of 24
Trading Update
RNS
RNS Number : 1529I
Gaming Realms PLC
23 March 2015
Gaming Realms Plc
("Gaming Realms," the "Company" or the "Group")
Trading Update
New Platform Launch
Gaming Realms, the creator and developer of interactive next generation online gaming products, is pleased to announce that it will be publishing its audited results for the 15 months ended 31 December 2014 on 22 April 2015.
The Company also announces an update on trading in 2014 and the performance of its recently launched platform.
Trading Update
During the 15 months ended 31 December 2014 the Group generated revenue of £11.2m (2013: £0.9m) and an adjusted EBITDA loss of £8.2m (2013: loss of £2.3m)
Revenue is derived from Real Money Gaming of £2.7m (2013: £0.2m), Marketing Services of £7.3m (2013: £0.2m) and Social Gaming of £1.2m (2013: £0.4m)
New Platform Launch
Gaming Realms plc subsidiary, Bear Group Limited, launched its proprietary platform which has been designed specifically to cater for the expanding mobile market.
Since the launch in September 2014, management have been very pleased with initial results in which 82% of the players are using mobile, generating 60% of the revenue.
Additionally:
§ Average daily active funded players have increased 104% month on month to over 2,100 in March 2015
§ Total new depositing players are approximately 18,900
§ Overall cost per new depositing player lower than £80
§ Average daily deposits have grown 183% month on month to in excess of £50,000 during March 2015
§ Successful migration of pocketfruity.com to the new platform which will enable this popular brand to reach a new audience
§ Slingo planned to launch on SpinGenie in April 2015
Focus has continued on product development of unique content and player acquisition to grow the player base and scale of the platform.
Patrick Southon, CEO of Gaming Realms, said:
"2014 was a transformational year for Gaming Realms. The completion of our proprietary platform and the successful inception of the Spin Genie brand have provided us with the foundations to execute our strategy in 2015. We have been extremely pleased with the integration of QuickThink Media and Blueburra Holdings as they have been able to give the Group more scale in player acquisition and management. We are confident that shareholders will see much improved results for 2015."
- Ends -
dreamcatcher
- 22 Apr 2015 07:10
- 19 of 24
Preliminary Results
RNS
RNS Number : 9243K
Gaming Realms PLC
22 April 2015
Gaming Realms plc
(the "Company" or the "Group")
Preliminary Results for the period ended 31 December 2014
Trading update for the quarter ended 31 March 2015
Launch of proprietary platform has led to strong growth in revenue and mobile play
Gaming Realms plc, the creator and developer of interactive next generation online gaming products, today announces its results for the fifteen month period ended 31 December 2014. Additionally, the Group provides a trading update for the first quarter of 2015.
First Quarter Trading Update
· Quarter on quarter revenue up 23% to £3.8m (Q4/14: £3.1m)
· Quarter on quarter real money gambling revenue up 80% to £1.8m (Q4/14: £1.0m)
· New depositing players increased 51% to 35,857 (Q4/14: 23,731)
· Daily average depositors increased 20% to 7,233 (Q4/14: 6,003)
· Launch of proprietary platform has led to strong growth in revenue and mobile play
· 68% of revenue on new developed platform coming from mobile
· Migration of PocketFruity gaming brand to our new proprietary platform
Full Period 2014 Financial Highlights
· Revenue increase of 1,174% to £11.2m for the fifteen months trading to 31 December 2014 (2013: £0.9m)
· Adjusted EBITDA* loss of £7.8m (2013: £2.3m)
· Marketing investment of £10.2m (2013: £1.8m) and amortisation of intangibles of £1.3m (2013: £0.2m) resulted in a loss before taxation of £9.8m (2013: £3.4m)
· Strong balance sheet with cash and cash equivalents of £4.0m as of 31 December 2014 (2013: £5.2m)
Full Period 2014 Operational Highlights
· Acquisition of QuickThink Media and Blueburra Holdings
· Delivery of new in-house scalable platform targeted at mobile and social elements
· Obtained licences from Alderney Gambling Control Commission and the UK Gambling Commission
· Launch of SpinGenie gaming brand delivered immediate strong results
Michael Buckley, Chairman, said:
"The Group has remained focussed on delivering multi-platform real money gambling to the casual gambling market through new content and social elements. Gaming Realms delivered a transformational year in 2014, the acquisition of QuickThink Media and Blueburra Holdings has enabled us to grow the customer base more rapidly. The completion of our proprietary platform and the successful inception of the SpinGenie brand have provided us with the foundations to deliver our unique gaming offering."
"This progress combined with the investment in marketing our brands has led to excellent growth in 2014 where revenues increased 1,174% to £11.2m and we experienced strong growth in the first quarter of this year with new and daily depositors up 51% and 20% respectively. Revenue has grown 23% in the first quarter of 2015 as we focus on growing our new platform where 68% of our gambling revenues are coming from mobile and tablet play."
* Adjusted EBITDA is a non-GAAP measure and excludes listing, acquisition, restructuring, other expenses and share based payment charges
- Ends -
dreamcatcher
- 24 Jul 2015 13:17
- 20 of 24
Not gone down well
Acquisition
RNS
RNS Number : 9892T
Gaming Realms PLC
24 July 2015
Gaming Realms Plc
("Gaming Realms," the "Company" or the "Group")
Proposed Acquisition of gaming assets from RealNetworks, Inc.
Placing of up to 50 million New Ordinary Shares of 10 pence each at a price of 25 pence per share
Notice of General Meeting
Gaming Realms, the creator and developer of interactive next generation online gaming products, announces that it has conditionally agreed to acquire from RealNetworks, Inc. ("RealNetworks" or the "Seller"), the following assets: GameHouse US and Canadian Game studios; Social & Mobile Freemium portfolio games and publishing network; Slingo Brand & Patents; certain game domains including Sudoku.com and Mahjong.com; an intellectual property licence relating to the GameHouse Promotion Network and the entire issued share capital of Backstage Technologies (together, the "Acquisition").
The total consideration for the Acquisition is $18 million, and is comprised of a $10 million cash payment on completion and two tranches of $4 million each in deferred consideration ("Deferred Consideration"), payable 12 and 24 months after completion respectively. Up to 50 per cent. of each tranche of Deferred Consideration can, at the election of RealNetworks, be satisfied by the issue of ordinary shares in the Company ("Deferred Consideration Shares").
In addition, the Company announces that it has conditionally raised £12.5 million through the proposed placing ("the Placing") of up to 50 million new ordinary shares of 10 pence each in the capital of the Company ("Placing Shares") at a price of 25 pence per Placing Share ("Placing Price"). The Placing will fund up to $14 million of the consideration in respect of the Acquisition and will also provide, inter alia, ongoing working capital for the enlarged Group.
Unless otherwise noted herein, the defined terms used in this announcement are defined in the appendix to this announcement.
Highlights
▪ Acquisition is directly in line with the Group's strategy to build an international portfolio of engaging casual gaming brands
▪ Acquisition provides the Group with a direct entry point into the valuable North American market which, together with its UK footprint, creates an international platform for future growth and geographical expansion
▪ Slingo assets provide the Group with entry into the fast growing Social Casino Gaming segment of online gaming
▪ Acquisition enhances the Group's freemium game development capabilities
▪ Gaming Realms proprietary platform will, on completion of the Acquisition, host Spin Genie, Pocket Fruity and Slingo branded game formats
▪ Acquisition offers the opportunity to grow the acquired brands via the Group's proprietary mobile platform
▪ Group's platform will provide increased CRM and data driven player marketing to the acquired assets through Quick Think Media and Blueburra
▪ Acquisition will provide the Group with high value intellectual property and game domain ownership including Sudoku.com and Mahjong.com
▪ Acquisition brings an experienced management team with sector experience from companies such as GTECH, Aristocrat, Double Down Interactive and Xbox Live
Overview of Slingo
▪ Since licensing Slingo Riches in April 2015 it became the most popular game on the Group's Spin Genie site within four weeks of launch
▪ Established in 1996, Slingo is a leading casual online real-money game which combines Slot and Bingo functionality
▪ Players have downloaded more than 50 million Slingo games and played them more than 5 billion times
▪ Slingo was bought by RealNetworks for $15.6 million in July 2013 and generated revenues of $6 million in 2014
Current Trading
▪ Quarter on quarter revenue up 12% to £4.2 million (Q1/15: £3.8 million)
▪ Quarter on quarter real money gambling revenue up 29% to £2.4 million (Q1/15: £1.8 million)
▪ New depositing players increased 3% to 36,992 (Q1/15: 35,857)
▪ Launch of Slingo Riches for real money gaming on platform in April 2015. Number one performing game since launch accounting for 11.4% of gross gaming revenue
Commenting on the Acquisition, Patrick Southon, Chief Executive Officer of Gaming Realms, said:
"This is a landmark acquisition for Gaming Realms transforming the Group into a truly international developer, distributor and marketer in the burgeoning casual and real-money sectors. I am very proud of the hard work everyone at Gaming Realms has put into getting us into this position in the last 18 months.
"The successful integration of the Blueburra and Quick Think Media businesses and completion of our proprietary mobile specialist platform means we have scalable infrastructure to grow the acquired assets.
"We will also benefit from increased capabilities in marketing and game development, adding domain and intellectual property for future growth. Slingo is a well-established brand and has already benefited from sitting on our platform alongside our Pocket Fruity and Spin Genie brands. The addition of Slingo to our existing portfolio creates an exciting player offering. We are very much looking forward to working with the teams transferring as part of the deal. The enlarged business will form a solid bedrock for the further implementation of our strategy."
The Directors believe that the Acquisition will transform the Group into an international, multi-brand developer in real and casual gaming and that it will greatly enhance the Group's capabilities in development, distribution, marketing and ownership of intellectual property.
Atul Bali, a current Non-executive director of Gaming Realms has, conditional upon, inter alia, Completion, agreed to split his time between being Executive Director and deputy chairman of Gaming Realms while continuing to perform his duties as president of the games division of RealNetworks. Mr Bali is a US permanent resident (UK national) with significant experience in the sector (President Aristocrat Americas, CEO Gtech G2) and will be primarily responsible for managing the Transferred Assets, hence his proposed appointment to the executive team.
Completion of the Acquisition and Placing are conditional on, inter alia, the passing of the resolutions to authorise the Directors to issue the Placing Shares and the Deferred Consideration Shares. A circular will be posted to shareholders of the Company today, containing a notice convening a General Meeting to be held at 44 Southampton Buildings, London, WC2A 1AP at 10.00 a.m. on 10 August 2015.
- Ends -
dreamcatcher
- 19 Oct 2015 17:12
- 21 of 24
Trading Update
RNS
RNS Number : 6788C
Gaming Realms PLC
19 October 2015
Gaming Realms Plc
("Gaming Realms," the "Company" or the "Group")
Trading update
Strong trading in third quarter with revenues up by 48%
Launch of Slingo.com
Gaming Realms, the creator and developer of interactive next generation online gaming products, announces its trading update for the third quarter of 2015.
The Company has launched Slingo.com, a new gambling site operated on its proprietary gaming platform and featuring assets purchased in the recent acquisition of assets from Real Networks Inc. This is expected to materially enhance revenues into 2016 and beyond.
Highlights for quarter ended 30 September 2015
§ Total group revenue increased by 48% to £6.2 million (Q2/15: £4.2 million) with inclusion of the revenue from the assets acquired from Real Networks on 11 August 2015
§ Real money net gaming revenue increased by 18% to £2.8 million (Q2/15: £2.4 million)
§ Average UK daily revenue increased by 47% to £67,914 (Q2/15: £46,000), with average group daily revenue rising to £81,340 since 11 August 2015
§ Slingo Riches accounted for 16% of gross gaming revenues on platform in Q3/15
§ Slingo free to play mobile apps generated a monthly record of $500,000 revenue during September 2015
§ Overall Group revenues are in line with market expectations for the full year ending 31 December 2015
Commentating on the new product launch and current trading, Patrick Southon, CEO said:
"The launch of a Slingo based real money site is the first step in the integration and development of the assets acquired in August from Real Networks. This new gambling site will build on the success of the Slingo Riches game which has been operating on our platform since April 2015.
"We believe that this new product, targeted at our key mobile based demographic, will enable us to continue our revenue and player growth into 2016 and beyond. It will also expand our differentiated product offering in the UK gambling market."
- Ends -
dreamcatcher
- 04 Nov 2015 16:09
- 22 of 24
Director/PDMR Shareholding
RNS
RNS Number : 5984E
Gaming Realms PLC
04 November 2015
Gaming Realms PLC
("Gaming Realms" or "the Company")
Director/PDMR Shareholding
The Company has today been informed that Michael Buckley, Executive Chairman, acquired an interest in an aggregate of1,000,000 ordinary shares of 10 pence each, on 3rd and 4th November 2015, in the Company ("Ordinary Shares") at an average price of 25 pence per Ordinary Share. As a result, Mr Buckley's beneficial interest in Gaming Realms is 21,000,000 Ordinary Shares, representing approximately 8.43 per cent. of the Company's issued share capital.
dreamcatcher
- 12 Nov 2015 17:35
- 23 of 24
Director/PDMR Shareholding
RNS
RNS Number : 5331F
Gaming Realms PLC
12 November 2015
Gaming Realms PLC
("Gaming Realms" or "the Company")
Director/PDMR Shareholding
The Company has today been informed that Patrick Southon, Chief Executive Officer, acquired an interest in 400,000 ordinary shares of 10 pence each in the Company ("Ordinary Shares"), on 12th November 2015, at an average price of 25 pence per Ordinary Share. As a result, Mr Southon's beneficial interest in Gaming Realms is 11,585,501 Ordinary Shares, representing approximately 4.65 per cent. of the Company's issued share capital.
faceface
- 15 Jan 2018 11:16
- 24 of 24
Things looking very promising here!! With so much good news. The sp should catch up soon!!