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OMG (OMG)     

neosenti - 05 Dec 2003 14:15

Any one know why these results haven't moved the share price?

LONDON (AFX) - OMG PLC said it swung to a pretax profit for the year to Sept 30 as a strong recovery in the US and Japan helped it return to profit.

'The performance for the year ended 30 September 2003 was well ahead of expectations and a dramatic improvement on the previous year,' said chief executive Julian Morris.

The company moved to a pretax profit of 891,000 stg from a loss 1.79 mln in the year earlier while earnings per share were 1.69 pence compared with a loss of 3.22 pence in 2002.

Sales jumped 21 pct to 9.8 mln stg with more than 90 pct of the year's revenues generated outside the UK.

In the US, sales surged 54 pct, while the company also benefitted from 'exceptionally strong sales growth' in the Japanese entertainment market.

Sales in Europe, excluding the UK, fell amid the continuing stagnation of the larger European economies, particularly Germany, OMG said, although there are some recent signs of an upturn, stimulated in part by a new round of EU government spend on technology R&D.

OMG expects its core business to continue to generate organic growth and said there will be increasing activity for evaluation of opportunities for growth by acquisition.

The company does not plan to pay a dividend.

someuwin - 07 Dec 2006 07:37 - 18 of 27

Excellent results...

OMG plc ('OMG' or 'the Company')


Preliminary results for the year ended 30 September 2006


OMG (Oxford Metrics Group. LSE: OMG) the leading supplier of image understanding
systems to the entertainment, defence, life science and engineering industries,
announced today its preliminary results for the year ended 30 September 2006.



Highlights



Turnover up by 14.5% to 16.3m (2005: 14.2m)

Operating profit (after goodwill amortisation and exceptional items)
up by 157% to 1,522,000 (2005: 593,000)

Profit after tax up by 112% to 1,560,000 (2005: 736,000)

Earnings per share up by 106% to 2.62p (2005: 1.27p)

Strong cash generation with cash balances up by 2.1m from 4.4m to
6.5m

Maiden final dividend proposed of 0.1p per share

Continued global expansion - with customers now in over 50 countries

Technological leadership maintained with successful launch of
innovative new products, such as Vicon Nexus and 2d3 boujou 4

OMG Group restructured into three market-focused business units, with
all motion capture business now integrated into Vicon

Encouraging progress with 2d3 diversification into defence and new
Geospatial Vision 3D mapping business



Nick Bolton, Chief Executive, commented:



'This has been a record year - in revenue and profits. In our existing markets,
we've continued to strengthen our position. At the same time, we've not only
established that exciting opportunities exist in new and potentially much bigger
markets, we've made measurable progress towards capitalising on them.'

profitmaker - 12 Feb 2007 11:45 - 19 of 27

I bought into these on friday. Looking to hold for medium term. Expect these to be close to 1 by year end. More applications of existing technology will drive this up.

hangon - 07 Jun 2007 16:14 - 20 of 27

OMG
Earlier posts indicate this is also listed on NYSE - can anyone confirm this?
What are the implications of such a listing?
(It is on AIM in London, I understand.)

Geovest - 13 Jun 2007 10:06 - 21 of 27

It is not listed on NYSE, only listed on AIM

chessplayer - 26 Oct 2008 10:53 - 22 of 27

Given as a buy in todays' Sunday Telegraph.
SHARES gave them a buy last month
Any views out there on this one?

hangon - 27 Oct 2008 15:48 - 23 of 27

I read that and it appears to have some interesting technology - however, I know nowt about the film-industry so cannot know if Hollywood needs to come to OMG/vicom, or more likely OMG is no better than many orther software co's resident in USA.

For this reason ( and their rather "funny" annual reports ), I am seriously against investing. This was my view about 2-years ago and still is . . . . . when I see they are converting a series of (known) titles to 3-d, or re-mastering classics like "the third man", "Brief Encounters", -which have a definate following - then I would sit-up. A tie-up with a film-school would be my best suggestion and hope they strike gold - at least the resulting films could show the potential.
As it is, I don't see any cash-generation revenue-stream.
Anyone seen one of their "films"-?

What do others think, - am I so wrong?
EDIT (25Nov09)- this stock is four-a-penny (0.25p)- yet punters are still willing to pay 22p, trhat's close to 100x the value placed on the share in hard cash when it was issued. That this stock was 3x today's level only recently, shows how slowly the dawn breaks - that without a really commercial outlet. the income is dependent upon gfeel-good projects, like redesigning walkways and similar.
Into single figures, or a dividend of 4% and I might be interested. DYOR.

goldfinger - 07 Jan 2011 12:34 - 24 of 27

Some will have missed this at xmas.....

Nick Bolton: Perpetual motion for OMG chief

Heading up this Oxford-based technology group, he has seen its reach extend beyond films and games

By Nick Clark


Thursday, 23 December 2010


The eyeball-scorching neon of Tron: Legacy blazed straight in at number one at the British box office after opening on Friday. While some criticised the storyline, fans were wowed by the blockbuster's spectacular special effects which served to flesh out the computer landscape of "The Grid".


One of the stand out set pieces, the life-or-death Light Cycle duel, was only possible with the technology of an AIM-listed company based in Oxford which has just enjoyed a record-breaking year. OMG (a reference to Oxford Metrics Group rather than texting slang) uses three dimensional mapping technology for a series of clients, and is used in many of Hollywood's biggest blockbusters. Its motion capture or "mo-cap" in industry lingo can also be seen in recent release The Chronicles of Narnia: The Voyage of the Dawn Treader, and the forthcoming Jack Black vehicle, Gulliver's Travels.

OMG "smashed expectations" when it announced its full-year results in September, according to Evolution Securities analyst Philip Sparks. It reported revenues up a fifth at 31.2m and pre-tax profits almost trebling to 3.2m. The technology company's chief executive, Nick Bolton, is bullish about 2011. His optimism can be traced to the diversity of a business that goes beyond Jeff Bridges' computerised dream world to the defence sector, road mapping and video games. And it remains strong in the roots of the business: healthcare.

OMG was formed from a management buy out of the medical devices arm of Oxford Instruments in 1984, led by Julian Morris, who remains deputy chairman. It started with two products, a back scanner and a bit of kit called Vicon short for video converter which it used to understand the biomechanics of the body.

Mo-cap involves recording the movement of subjects wearing suits covered in reflective spheres, and translating the data into a three dimensional digital image that can be manipulated. "The principle is essentially the same today, although we are now on generation seven of the technology," Mr Bolton said, adding that the earliest technology had "a tenth of the resolution of the worst mobile phone screens today".

In 1990, OMG focused on clinical gait analysis for children with cerebral palsy, which tripled turnover and put "almost all of its rivals out of business", Mr Bolton said. A year before he joined, the group noticed that a US rival, Motion Analysis Corporation, was doing deals in the film and games industries. Mr Bolton said: "OMG realised they were losing business in a market they didn't know they were competing in. That opportunity was already there. That often happens, and you just have to be ready to respond to that." In 1995, the company recruited him to build its entertainment arm.

Mr Bolton's background was in computing. He grew up in Cambridge, where his father was a lecturer, and remembers always being around computers like the Commodore PET. Rather than programming them, he said, "I played Space Invaders non-stop."

Graduating from Manchester University just days after Black Wednesday in 1992, he moved into the computing industry. "I've always been excited about the benefits technology can bring, rather than the technology itself," he said. One of the first major contracts Mr Bolton worked on was an advert for Munch Bunch yoghurts. "I was there putting markers on the people, calibrating the system," he said. The first film to use OMG's mo-cap, The Borrowers, followed shortly after.

The company set up a second division, 2d3, at the turn of the century, with a new special-effects kit to allow "match moving". It was first put to use in Gladiator, when Russell Crowe strides into the Coliseum. OMG's mo-cap also filled out the crowd.

Yet, by that stage, Mr Bolton had left to join Micromuse, set up by Christopher Dawes, the dot.com millionaire who died in a car crash in 1999. With money made at the management software company, he left to set up his own venture, Lexicle, with four others, spending the rest of his cash on a 3 Series BMW. He still has the beemer, but the venture quickly turned sour.

He said: "The mistakes I made were absolutely daft. It was a nasty break-up. I drove down from York, stopped in a Little Chef, and wrote down the 100 things I would never do again. I still keep the blue book."

Mr Bolton returned to OMG in 2005, as the company hit a rough patch, missing its forecasts of over 9m revenues by half. Following the death of a former mentor, and with his mother seriously ill, he was in "no mood to waste time" when he was handed the job of fixing the company just months later.

Part of his strategy was to diversify, and OMG's 2d3 arm moved into defence after it was approached by Qinetiq. While it remains the smallest division, turning over 1.2m last year, Mr Bolton said: "2d3 is in a really exciting place because this idea of intelligence from video is recognised, and we are recognised as one of the leading tech players in that space. It could have a great break-out year." Subsequently he oversaw the launch of a third arm, Yotta, taking the technology to UK roads which secured a series of local authority contracts.

In entertainment, video games remain big business several times its revenue from film and OMG has a hand in most of the top-selling games of the year, including Call of Duty: Black Ops, which yesterday broke the $1bn sales barrier.

Gaming houses tend to buy systems, rather than renting them as movie studios do at the group's Los Angeles space, the House of Moves. "We own the games space now," Mr Bolton said, although he added that the industry was some way off its 2006 peak. As its reach extends, the group has also won a contract to animate the characters created by comic book legend Stan Lee for the National Hockey League teams.

Mr Bolton said: "All the businesses have decent growth opportunities next year. We play in all of these different markets in all of these different geographies because there are different biorhythms to each one. We don't expect them all to perform brilliantly each year, but hopefully enough of them do which means we deliver a growing business."

goldfinger - 13 Jan 2011 15:15 - 25 of 27

One to watch carefully OMG.....

omg1.JPG

Target SP......... 50p after rise through 42p.

Chart.aspx?Provider=EODIntra&Code=OMG&Si

JRM - 16 May 2011 15:44 - 26 of 27

I like the look of this but don't undertsnd what they do.

Can somebody explain?

Results on Thursday and I'd like some.

Thanks

hangon - 16 Dec 2011 11:12 - 27 of 27

JRM
Maybe they don't feature in film credits, but they do the bits that make you think OMG
(-but they aren't alone).
[EDIT May2018]-It is common in Film-Making for the hardest=parts (which giv the film the sizzle), to be unrecorded - otherwise what is the Hollywoood Co doing? They need to keep the illusion that THEY are the only folk able to make the Film (and the Profits).... without OMG, one might believe the film was going nowhere . . . what OMG needs to do is to create a "short" -noting to do with Gravity, naturally....but maybe a time-travel EPIC... lasting just 5-minutes and see what folks will pay to watch it..... Difficult, with the GRIP Hollywood has on the UK (& World!) Cinema outlets.... but with the Internet...?
Quite simples!

EDIT (5Jan2012):- I think they are a "confusing" equity, having healthcare etc. and street-mapping, which will be difficult with Local Authority cuts - Also 'Military' features there, but not exactly sure what . . . . as to Film-Credits, I'm now thinking they should get a "credit" as nearly everyone else does . . . BTW I don't like the P/E ratio, still too high for me.
EDIT (Dec2017 - Re Film Credits)...Saw a research program that suggested "Hollywood" never credits those working "behind the scenes" - The set-up is they employ a few computer-wizes for a fixed-fee. Then ask for endless "tweaks" with no more money. Net result these Garage-Operation go belly-up. Therefore Hollywood doesn't want to be tarnished by unstable ventures....even thos the film would not exist without them. This is a "scandal" waiting to break.... much like the Voiceover issue lasted for decades.... So, if you did't see a Credit for OMG - that may explain....FWIW.
Did you buy-in after the results?
EDIT (10Feb2012)- Sp 24p, AGM in Oxford at 4PM....difficult getting home this cold weather, eh? Bad year with a ruinous project costing £1m... oooer!
EDIT (27Aug2013) - sp 33p (was 26 earlier) w. moderate business wins appearing. PE ratio still High at 22 - DYOR.
EDIT (25March2014)- sp 27p looks like it's stuck - at least until Management knows what "Sizzle" means. Some MOD-wins are hardly exciting. It was c.36p about a year ago....oooer.
EDIT-(11May2016)-sp 44p - BTW they sold Autographer camera division . . . I was never impressed with this when compared with GoPro and several look-alikes...
EDIT(30MAy2018)-sp abt 78p down on reduced profits....but I noticed the Name-Change to Oxford Metric [OMG] - so no Real changes, except they sold the silver...DYOR =Yotta, so that's gone as well.
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